Papers
Topics
Authors
Recent
Gemini 2.5 Flash
Gemini 2.5 Flash
156 tokens/sec
GPT-4o
7 tokens/sec
Gemini 2.5 Pro Pro
45 tokens/sec
o3 Pro
4 tokens/sec
GPT-4.1 Pro
38 tokens/sec
DeepSeek R1 via Azure Pro
28 tokens/sec
2000 character limit reached

GRASS: Generative Recursive Autoencoders for Shape Structures (1705.02090v2)

Published 5 May 2017 in cs.GR and cs.CV

Abstract: We introduce a novel neural network architecture for encoding and synthesis of 3D shapes, particularly their structures. Our key insight is that 3D shapes are effectively characterized by their hierarchical organization of parts, which reflects fundamental intra-shape relationships such as adjacency and symmetry. We develop a recursive neural net (RvNN) based autoencoder to map a flat, unlabeled, arbitrary part layout to a compact code. The code effectively captures hierarchical structures of man-made 3D objects of varying structural complexities despite being fixed-dimensional: an associated decoder maps a code back to a full hierarchy. The learned bidirectional mapping is further tuned using an adversarial setup to yield a generative model of plausible structures, from which novel structures can be sampled. Finally, our structure synthesis framework is augmented by a second trained module that produces fine-grained part geometry, conditioned on global and local structural context, leading to a full generative pipeline for 3D shapes. We demonstrate that without supervision, our network learns meaningful structural hierarchies adhering to perceptual grouping principles, produces compact codes which enable applications such as shape classification and partial matching, and supports shape synthesis and interpolation with significant variations in topology and geometry.

Citations (192)

Summary

  • The paper introduces a novel recursive autoencoder that integrates GAN tuning to generate coherent 3D shape structures.
  • It employs hierarchical encoding of part assemblies through symmetry and contextual relationships to capture detailed object semantics.
  • The method improves shape classification and geometry synthesis, offering promising applications in graphics, CAD, and robotics.

Analysis of "GRASS: Generative Recursive Autoencoders for Shape Structures"

The paper, "GRASS: Generative Recursive Autoencoders for Shape Structures," presents a novel approach for generating and manipulating 3D shape structures using a deep learning methodology known as a Generative Recursive Autoencoder (RvNN). This work is situated within the increasingly significant domain of 3D shape analysis and synthesis, which has seen substantial growth owing to the emergence of neural networks that effectively handle complex data representations. The authors Jun Li et al. contribute a method that targets the challenge of capturing hierarchical structures within 3D shapes, particularly focusing on part arrangements and their symmetrical and assembly relationships.

Methodology

The proposed framework revolves around encoding and synthesizing the structural composition of 3D objects through a recursive autoencoder. This is accomplished by treating shapes as hierarchical groupings of parts, which are mapped into a fixed-length representation via recursive neural networks. The crucial insight underpinning this approach is that the structural complexity and part arrangements of 3D objects can be efficiently represented using hierarchical models – a reflection of real-world shape semantics such as adjacency or symmetry.

The methodology encompasses three main stages:

  1. Recursive Autoencoder Training: The model employs unsupervised learning to construct a recursive hierarchy of parts using symmetry as a guiding principle. The RvNN effectively encodes these structures into compact, fixed-dimensional root codes, lending itself to tasks demanding robust structural representation.
  2. Generative Adversarial Tuning: A Generative Adversarial Network (GAN) is further employed to fine-tune the structure synthesis, producing a distribution over root codes indicative of plausible object structures within a specific category. This adversarial training ensures that generated structures are both realistic and representative of those observed during training.
  3. Part Geometry Synthesis: Completing the pipeline, the model employs a second network to convert synthesized bounding box structures into detailed part geometries. This component leverages both global and local contextual information, allowing the synthesis of geometrically detailed 3D shapes.

Results and Applications

The model's efficacy is evidenced in its ability to generate perceptually coherent 3D structure representations, as demonstrated by its alignment with human cognitive constructs such as symmetry hierarchy, adherence to Gestalt principles, and performance in fine-grained classification tasks. Notably, the GRASS model achieves significant advancements in shape classification and content-aware geometry synthesis, offering a marked improvement over voxel-based methods constrained by resolution limitations.

The implications of this work are significant for fields requiring advanced shape analysis and synthesis, such as computer graphics, CAD applications, and robotics. The ability to interpolate between shape codes further allows for morphing operations, which are applications of particular interest in animation and virtual reality.

Speculation and Future Directions

While the GRASS framework marks a distinguished advance in 3D shape modeling, it opens up pathways for further research. Future work could explore the integration of this recursive structure with existing methods for real-time applications or expand its application to more diverse object categories. Additionally, understanding the expressiveness and limitations of the fixed-length root codes warrants further exploration, particularly their capability to capture complex interactions and generative processes beyond symmetrical and connectivity-based hierarchies.

In summary, "GRASS: Generative Recursive Autoencoders for Shape Structures" presents an innovative approach to 3D shape structure generation, leveraging neural networks to effectively handle hierarchical complexities. This work offers a foundation upon which further advancements in shape synthesis and analysis could be built, holding promise for broad applications in technology and design disciplines.