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A Unified Coding Framework for Distributed Computing with Straggling Servers (1609.01690v1)

Published 6 Sep 2016 in cs.IT, cs.DC, and math.IT

Abstract: We propose a unified coded framework for distributed computing with straggling servers, by introducing a tradeoff between "latency of computation" and "load of communication" for some linear computation tasks. We show that the coded scheme of [1]-[3] that repeats the intermediate computations to create coded multicasting opportunities to reduce communication load, and the coded scheme of [4], [5] that generates redundant intermediate computations to combat against straggling servers can be viewed as special instances of the proposed framework, by considering two extremes of this tradeoff: minimizing either the load of communication or the latency of computation individually. Furthermore, the latency-load tradeoff achieved by the proposed coded framework allows to systematically operate at any point on that tradeoff to perform distributed computing tasks. We also prove an information-theoretic lower bound on the latency-load tradeoff, which is shown to be within a constant multiplicative gap from the achieved tradeoff at the two end points.

Citations (175)

Summary

  • The paper introduces a unified coding framework to simultaneously address computation latency due to straggling servers and communication load in distributed computing.
  • The framework models the fundamental tradeoff between computation latency and communication load, showing how existing coding strategies like coded multicasting and MDS codes fit within it.
  • Key results characterize achievable latency-load pairs, demonstrating that doubling latency can significantly reduce communication load in tasks like distributed matrix multiplication.

Overview of the Unified Coding Framework for Distributed Computing with Straggling Servers

In distributed computing environments, dealing with the phenomenon of straggling servers—those that are slower in completing computation tasks—is critical for optimizing performance. The paper "A Unified Coding Framework for Distributed Computing with Straggling Servers" presents a comprehensive approach by leveraging coding techniques to address the challenges of latency and communication load in distributed systems.

Contribution to Distributed Computing

The paper introduces a unified framework that merges two distinct coding strategies: minimizing communication load and addressing computation latency due to straggling servers. The authors explore the tradeoff between the "latency of computation" and the "load of communication" in performing linear computation tasks such as matrix multiplication, a fundamental operation in many machine learning and data analytics applications.

The proposed framework encompasses existing strategies, notably repeating computations to facilitate coded multicasting for reducing communication load, and using Maximum Distance Separable (MDS) codes to generate redundant computations for managing straggling servers. By positioning these strategies as special instances within their framework, the authors envision a systematic operation along the latency-load tradeoff spectrum.

Key Results

The paper characterizes a set of achievable latency-load pairs using the proposed coded framework, based on the number of servers completing computations (denoted by qq) and the computation latency D(q)D(q) as a function of order statistics from the latency distributions. The communication load L(q)L(q) is addressed using coded packeting strategies tailored to the storage configurations across servers.

The authors provide a theoretical lower bound on this tradeoff, showcasing an efficient approximation within a constant multiplicative gap for the two endpoints. Numerical results indicate that doubling latency can nearly halve the communication load, affirming the effectiveness of the proposed mechanism in managing distributed matrix multiplication tasks.

Implications and Future Work

The implications of this research extend to the design of distributed systems that require balancing between computation latency and communication overhead in cluster environments. The method's applicability to systems reliant on linear computations makes it potentially valuable for large-scale data analytics frameworks like Hadoop MapReduce and Spark.

Future research may benefit from refining the approximation bounds across varying system parameters or exploring further tradeoff points. This paper sets a groundwork for more advanced coded strategies that could cater to shifting scenarios in distributed computing while achieving optimal performance in real-world deployments. Researchers could delve further into the optimization of computation-property tradeoffs in next-generation AI systems, in light of the promising implications indicated by this framework.

Conclusion

The essay underscores the importance of a unified approach to addressing the dual challenges of latency and communication load in distributed computing. The analytical precision provided by the authors opens new avenues for efficiently managing distributed tasks by leveraging coding theory. This work lays the foundation for future exploration into more complex tradeoffs and application-specific optimization strategies in networked computation systems.