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Multi-Party Protocols, Information Complexity and Privacy (1606.06872v3)

Published 22 Jun 2016 in cs.CC, cs.CR, cs.IT, and math.IT

Abstract: We introduce a new information theoretic measure that we call Public Information Complexity (PIC), as a tool for the study of multi-party computation protocols, and of quantities such as their communication complexity, or the amount of randomness they require in the context of information-theoretic private computations. We are able to use this measure directly in the natural asynchronous message-passing peer-to-peer model and show a number of interesting properties and applications of our new notion: the Public Information Complexity is a lower bound on the Communication Complexity and an upper bound on the Information Complexity; the difference between the Public Information Complexity and the Information Complexity provides a lower bound on the amount of randomness used in a protocol; any communication protocol can be compressed to its Public Information Cost; an explicit calculation of the zero-error Public Information Complexity of the $k$-party, $n$-bit Parity function, where a player outputs the bit-wise parity of the inputs. The latter result also establishes that the amount of randomness needed by a private protocol that computes this function is $\Omega(n)$.

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