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Programmatic and Direct Manipulation, Together at Last (1507.02988v3)

Published 10 Jul 2015 in cs.PL

Abstract: Direct manipulation interfaces and programmatic systems have distinct and complementary strengths. The former provide intuitive, immediate visual feedback and enable rapid prototyping, whereas the latter enable complex, reusable abstractions. Unfortunately, existing systems typically force users into just one of these two interaction modes. We present a system called Sketch-n-Sketch that integrates programmatic and direct manipulation for the particular domain of Scalable Vector Graphics (SVG). In Sketch-n-Sketch, the user writes a program to generate an output SVG canvas. Then the user may directly manipulate the canvas while the system immediately infers a program update in order to match the changes to the output, a workflow we call live synchronization. To achieve this, we propose (i) a technique called trace-based program synthesis that takes program execution history into account in order to constrain the search space and (ii) heuristics for dealing with ambiguities. Based on our experience with examples spanning 2,000 lines of code and from the results of a preliminary user study, we believe that Sketch-n-Sketch provides a novel workflow that can augment traditional programming systems. Our approach may serve as the basis for live synchronization in other application domains, as well as a starting point for yet more ambitious ways of combining programmatic and direct manipulation.

Citations (74)

Summary

  • The paper presents Sketch-n-Sketch, a novel system for SVG design that integrates programmatic and direct manipulation with live synchronization.
  • Live synchronization is achieved through trace-based program synthesis and interactive heuristics, enabling users to update code via direct graphical manipulation.
  • Sketch-n-Sketch supports complex designs and suggests extending integrated manipulation to domains like UI layout and data visualization.

Integration of Programmatic and Direct Manipulation for Scalable Vector Graphics

The paper presents a novel system, Sketch-n-Sketch, which combines programmatic and direct manipulation for designing Scalable Vector Graphics (SVG). This system addresses the limitations inherent in traditional graphics tools and programmatic systems by enabling seamless transitions between writing code and manipulating graphical elements directly. The integration allows users to not only programmatically define visuals but also adjust them interactively, maintaining synchronization between these two modes—termed "live synchronization."

Core Concepts

  1. Trace-Based Program Synthesis:
    • The foundation of live synchronization lies in trace-based program synthesis, a technique that constrains the search space for program updates by using execution history. This method involves capturing run-time traces that record how outputs are derived from inputs, allowing subsequent changes via direct manipulation to infer necessary updates to the code.
    • This approach is particularly effective in reducing ambiguity and ensuring that program updates remain comprehensible to users.
  2. Interactive Synchronization:
    • The system facilitates immediate feedback when a user directly manipulates an SVG element. This is achieved through mouse triggers and heuristics that determine which parts of the program to update in response to user interactions.
    • The heuristics balance automatic adjustments to attributes while avoiding overwhelming the user with unnecessary changes.

Implementation and Use Cases

Sketch-n-Sketch has been implemented as a web-based tool using Elm and JavaScript, comprising a suite of functionalities tailored to SVG. This includes basic drawing operations and an interface to interact directly with elements. Diverse examples highlight the utility of Sketch-n-Sketch, from complex logos and mathematical graphs to animations, illustrating the applicability of the system across different domains. Notably, the system allows users to maintain complex relationships between components that would be cumbersome to manage separately through conventional graphics tools.

Performance and Usability

The evaluation of Sketch-n-Sketch involves several axes: the system's responsiveness, the complexity of the designs it can manage, and the intuitive nature of the live synchronization process. User studies further underscore the possibilities of mixed interactions, noting user preferences for workflows offering combined programmatic and direct manipulation.

Implications and Future Directions

The paper sheds light on potential expansions of Sketch-n-Sketch for other application domains. The adaptability of trace-based synthesis might be explored further, enhancing support for domains such as UI layout design, spreadsheet formulas, and dynamic data visualizations. Future work could also probe into more sophisticated techniques for ambiguity resolution, leveraging machine learning or advanced heuristics to predict user intent more effectively.

While Sketch-n-Sketch represents an advanced approach within its focused domain, the notion of extending prodirect manipulation to a variety of software applications opens a new paradigm in software interaction design, facilitating seamless and versatile user-driven modifications. The continuation of this research promises to further dissolve the boundaries between static programmatic elements and dynamic direct manipulation, thus fostering richer and more intuitive interaction models across computational domains.

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