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Rendering of Eyes for Eye-Shape Registration and Gaze Estimation (1505.05916v1)

Published 21 May 2015 in cs.CV

Abstract: Images of the eye are key in several computer vision problems, such as shape registration and gaze estimation. Recent large-scale supervised methods for these problems require time-consuming data collection and manual annotation, which can be unreliable. We propose synthesizing perfectly labelled photo-realistic training data in a fraction of the time. We used computer graphics techniques to build a collection of dynamic eye-region models from head scan geometry. These were randomly posed to synthesize close-up eye images for a wide range of head poses, gaze directions, and illumination conditions. We used our model's controllability to verify the importance of realistic illumination and shape variations in eye-region training data. Finally, we demonstrate the benefits of our synthesized training data (SynthesEyes) by out-performing state-of-the-art methods for eye-shape registration as well as cross-dataset appearance-based gaze estimation in the wild.

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Authors (6)
  1. Erroll Wood (12 papers)
  2. Tadas Baltrusaitis (55 papers)
  3. Xucong Zhang (24 papers)
  4. Yusuke Sugano (26 papers)
  5. Peter Robinson (65 papers)
  6. Andreas Bulling (81 papers)
Citations (296)

Summary

Rendering of Eyes for Eye-Shape Registration and Gaze Estimation

The paper "Rendering of Eyes for Eye-Shape Registration and Gaze Estimation" presents a method to synthesize high-quality, photorealistic images of human eyes aimed at improving computer vision tasks, specifically eye-shape registration and gaze estimation. This work stands out in the field due to its ability to generate voluminous, labeled training data that includes realistic variations in head poses, gaze directions, and illumination conditions. By leveraging advanced computer graphics techniques, the authors propose an alternative to the time-intensive and potentially error-prone procedure of collecting and annotating real-world data.

Methodology and Innovations

The core contribution of this paper is the development of a dynamic and controllable eye-region model. The authors meticulously describe the model preparation, including the simplification of 3D head scan geometry and integration of a sophisticated eyeball model. This model accounts for variations in eye movements and environmental conditions by utilizing a blend of mesh topologizing for facial features around the eyes and blend shapes for eyelid and iris adjustments. The detailed preparation processes allow for the random posing of these models to generate diverse training datasets referred to as "SynthesEyes."

A significant emphasis is placed on the realism of synthesized images, employing image-based lighting to replicate varied illumination scenarios using high dynamic range (HDR) environment maps. This addresses the challenge of illumination variance that hampers many computer vision systems trying to achieve robustness across different lighting conditions.

Numerical Results and Analysis

The effectiveness of the SynthesEyes dataset is validated through applications in eye-shape registration and gaze estimation. The paper demonstrates that the CLNF model trained with synthesized data achieves equivalent, if not superior, performance compared to those trained on real-world data. Notably, in the eye-shape registration task across the 300 Faces In-the-Wild Challenge, the CLNF model trained with the SynthesEyes data achieved median errors comparable to human-annotated datasets. Moreover, the ability to generate task-specific datasets with controlled variations allowed for improved accuracy over models trained on insufficiently varied or inaccurately labeled real-world data.

In appearance-based gaze estimation, SynthesEyes datasets empowered models to match the performance of state-of-the-art approaches that utilize real-world data. Notably, by employing a cross-dataset training strategy, the authors achieved a performance improvement of 0.74 degrees over previous models when SynthesEyes was combined with the UT Multiview dataset. This suggests that synthetic datasets can be effectively tailored to specific application scenarios, ultimately facilitating enhanced performance.

Implications and Future Directions

The practical implications of this research are manifold. The approach could streamline the development of gaze-based human-computer interaction systems, improve visual behavior monitoring, and facilitate more sophisticated human-computer vision collaboration frameworks by alleviating the labor-intensive process of manual data labeling. The authors also indicate the potential for their models to be applied in other domains, such as gaze correction and biometrics.

Looking forward, this paper opens avenues for further exploration into the combination of synthetic data with novel deep learning architectures, potentially offering insights into better generalization and adaptability of vision models. Additionally, addressing variations in individual appearance through adaptive rendering could be another stepping stone towards reducing the person-specific tuning often needed in gaze estimation tasks.

In conclusion, the paper demonstrates the viability and advantages of synthetic data generation in addressing traditional challenges in computer vision. By providing realistic training data, SynthesEyes represents a substantial step towards improving the generalizability and robustness of eye-shape registration and gaze estimation systems. As the community moves forward, integrating synthetic approaches with real-world validation promises to catalyze advancements in machine perception.