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Reinforcement Learning and Nonparametric Detection of Game-Theoretic Equilibrium Play in Social Networks (1501.01209v1)

Published 11 Dec 2014 in cs.GT, cs.LG, cs.SI, and stat.ML

Abstract: This paper studies two important signal processing aspects of equilibrium behavior in non-cooperative games arising in social networks, namely, reinforcement learning and detection of equilibrium play. The first part of the paper presents a reinforcement learning (adaptive filtering) algorithm that facilitates learning an equilibrium by resorting to diffusion cooperation strategies in a social network. Agents form homophilic social groups, within which they exchange past experiences over an undirected graph. It is shown that, if all agents follow the proposed algorithm, their global behavior is attracted to the correlated equilibria set of the game. The second part of the paper provides a test to detect if the actions of agents are consistent with play from the equilibrium of a concave potential game. The theory of revealed preference from microeconomics is used to construct a non-parametric decision test and statistical test which only require the probe and associated actions of agents. A stochastic gradient algorithm is given to optimize the probe in real time to minimize the Type-II error probabilities of the detection test subject to specified Type-I error probability. We provide a real-world example using the energy market, and a numerical example to detect malicious agents in an online social network.

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