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Collaborative P2P Streaming of Interactive Live Free Viewpoint Video (1211.4767v1)

Published 20 Nov 2012 in cs.MM

Abstract: We study an interactive live streaming scenario where multiple peers pull streams of the same free viewpoint video that are synchronized in time but not necessarily in view. In free viewpoint video, each user can periodically select a virtual view between two anchor camera views for display. The virtual view is synthesized using texture and depth videos of the anchor views via depth-image-based rendering (DIBR). In general, the distortion of the virtual view increases with the distance to the anchor views, and hence it is beneficial for a peer to select the closest anchor views for synthesis. On the other hand, if peers interested in different virtual views are willing to tolerate larger distortion in using more distant anchor views, they can collectively share the access cost of common anchor views. Given anchor view access cost and synthesized distortion of virtual views between anchor views, we study the optimization of anchor view allocation for collaborative peers. We first show that, if the network reconfiguration costs due to view-switching are negligible, the problem can be optimally solved in polynomial time using dynamic programming. We then consider the case of non-negligible reconfiguration costs (e.g., large or frequent view-switching leading to anchor-view changes). In this case, the view allocation problem becomes NP-hard. We thus present a locally optimal and centralized allocation algorithm inspired by Lloyd's algorithm in non-uniform scalar quantization. We also propose a distributed algorithm with guaranteed convergence where each peer group independently make merge-and-split decisions with a well-defined fairness criteria. The results show that depending on the problem settings, our proposed algorithms achieve respective optimal and close-to-optimal performance in terms of total cost, and outperform a P2P scheme without collaborative anchor selection.

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