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Serf and Turf: Crowdturfing for Fun and Profit (1111.5654v2)

Published 24 Nov 2011 in cs.SI and cs.CR

Abstract: Popular Internet services in recent years have shown that remarkable things can be achieved by harnessing the power of the masses using crowd-sourcing systems. However, crowd-sourcing systems can also pose a real challenge to existing security mechanisms deployed to protect Internet services. Many of these techniques make the assumption that malicious activity is generated automatically by machines, and perform poorly or fail if users can be organized to perform malicious tasks using crowd-sourcing systems. Through measurements, we have found surprising evidence showing that not only do malicious crowd-sourcing systems exist, but they are rapidly growing in both user base and total revenue. In this paper, we describe a significant effort to study and understand these "crowdturfing" systems in today's Internet. We use detailed crawls to extract data about the size and operational structure of these crowdturfing systems. We analyze details of campaigns offered and performed in these sites, and evaluate their end-to-end effectiveness by running active, non-malicious campaigns of our own. Finally, we study and compare the source of workers on crowdturfing sites in different countries. Our results suggest that campaigns on these systems are highly effective at reaching users, and their continuing growth poses a concrete threat to online communities such as social networks, both in the US and elsewhere.

Citations (246)

Summary

  • The paper presents a detailed analysis of crowdturfing trends on Chinese platforms, highlighting exponential growth in revenue and user participation.
  • It reveals the intricate operational structure of crowdturfing campaigns through diverse roles such as casual and prolific workers.
  • The study underscores global cybersecurity implications and advocates for enhanced verification methods to counter human-mediated threats.

Analysis of Crowdturfing Practices: Insights from "Serf and Turf: Crowdturfing for Fun and Profit"

The paper, "Serf and Turf: Crowdturfing for Fun and Profit," by Gang Wang et al. offers a methodical investigation into the growing phenomenon of crowdturfing. This term, a portmanteau of "crowdsourcing" and "astroturfing," describes the use of crowdsourcing platforms to execute tasks that often violate online services' terms of use, such as creating fake accounts, spreading spam, or generating fraudulent activities on social networks. The researchers delve into this issue by studying two prominent Chinese crowdturfing platforms, Zhubajie (ZBJ) and Sandaha (SDH), employing web crawls to extract data that reveal operational structures and effectiveness.

Key Findings

  1. Rapid Growth: The paper documents a significant surge in the operations of crowdturfing platforms, observing exponential increases in both user base and revenue. Over $4 million has been spent on such activities on ZBJ and SDH within five years, illustrating the economically driven inclination of crowdturfing.
  2. Operational Characteristics: Crowdturfing campaigns often involve intricate networks that include customers, agents, and workers. Campaigns on these platforms typically consist of numerous tasks, with workers performing actions like posting advertisements on social media, creating fake profiles, or manipulating online search engine results.
  3. Worker Dynamics: The research identifies two prominent worker types—casual workers who complete a limited number of tasks and prolific users who generate the majority of submissions. Reward distributions are heavily skewed, with a small fraction of users earning substantial income, suggesting the presence of career crowdturfers.
  4. Temporal and Geographic Analysis: The research highlights the global reach of such activities, noting cross-border participation in crowdturfing tasks. They observe significant contributions from workers in less-developed countries being compensated through international payment systems.

Implications and Future Directions

The findings underscore the looming threat these platforms pose to digital ecosystems, from online social networks to e-commerce platforms. Crowdturfing undermines the integrity of user-generated content and challenges existing security infrastructures, particularly those predicated on detecting automated malicious activities. Internet services must adapt their defensive strategies to account for the tactical involvement of real users who can bypass conventional bot detection techniques.

Theoretical implications suggest a need for revised models that address human-mediated cyber threats. Practically, this might involve implementing more robust verification methods and fostering international cooperation to regulate and monitor such platforms. Additionally, as the demand for unethical crowdturfing services grows globally, particularly in environments with financially motivated user bases, understanding these dynamics becomes crucial for policy makers and cybersecurity professionals.

Future research could expand on geographic diversity in worker distribution, exploring how socio-economic factors influence participation in crowdturfing. Furthermore, examining the effectiveness of current defenses against real-user approaches compared to traditional automated attacks could yield insights invaluable for platform providers and security architects.

This thorough investigation into the operational mechanisms and economic dimensions of crowdturfing affirms its standing as a substantial and not easily mitigated challenge to online service providers. The continued evolution of these threats necessitates an ongoing strategic response from the global cybersecurity community.