Papers
Topics
Authors
Recent
Gemini 2.5 Flash
Gemini 2.5 Flash
91 tokens/sec
GPT-4o
12 tokens/sec
Gemini 2.5 Pro Pro
o3 Pro
5 tokens/sec
GPT-4.1 Pro
15 tokens/sec
DeepSeek R1 via Azure Pro
33 tokens/sec
Gemini 2.5 Flash Deprecated
12 tokens/sec
2000 character limit reached

Population Protocols that Correspond to Symmetric Games (0907.3126v1)

Published 17 Jul 2009 in cs.GT and cs.DC

Abstract: Population protocols have been introduced by Angluin et {al.} as a model of networks consisting of very limited mobile agents that interact in pairs but with no control over their own movement. A collection of anonymous agents, modeled by finite automata, interact pairwise according to some rules that update their states. The model has been considered as a computational model in several papers. Input values are initially distributed among the agents, and the agents must eventually converge to the the correct output. Predicates on the initial configurations that can be computed by such protocols have been characterized under various hypotheses. In an orthogonal way, several distributed systems have been termed in literature as being realizations of games in the sense of game theory. In this paper, we investigate under which conditions population protocols, or more generally pairwise interaction rules, can be considered as the result of a symmetric game. We prove that not all rules can be considered as symmetric games.% We prove that some basic protocols can be realized using symmetric games. As a side effect of our study, we also prove that any population protocol can be simulated by a symmetric one (but not necessarily a game).

Citations (9)

Summary

We haven't generated a summary for this paper yet.