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The Complexity of Guarding Terrains (0907.1280v1)

Published 7 Jul 2009 in cs.CG

Abstract: A set $G$ of points on a 1.5-dimensional terrain, also known as an $x$-monotone polygonal chain, is said to guard the terrain if any point on the terrain is 'seen' by a point in $G$. Two points on the terrain see each other if and only if the line segment between them is never strictly below the terrain. The minimum terrain guarding problem asks for a minimum guarding set for the given input terrain. We prove that the decision version of this problem is NP-hard. This solves a significant open problem and complements recent positive approximability results for the optimization problem. Our proof uses a reduction from PLANAR 3-SAT. We build gadgets capable of 'mirroring' a consistent variable assignment back and forth across a main valley. The structural simplicity of 1.5-dimensional terrains makes it difficult to build general clause gadgets that do not destroy this assignment when they are evaluated. However, we exploit the structure in instances of PLANAR 3-SAT to find very specific operations involving only 'adjacent' variables. For these restricted operations we can construct gadgets that allow a full reduction to work.

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