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Enabling Probabilistic Learning on Manifolds through Double Diffusion Maps (2506.02254v1)

Published 2 Jun 2025 in stat.ML, cs.LG, and math.PR

Abstract: We present a generative learning framework for probabilistic sampling based on an extension of the Probabilistic Learning on Manifolds (PLoM) approach, which is designed to generate statistically consistent realizations of a random vector in a finite-dimensional Euclidean space, informed by a limited (yet representative) set of observations. In its original form, PLoM constructs a reduced-order probabilistic model by combining three main components: (a) kernel density estimation to approximate the underlying probability measure, (b) Diffusion Maps to uncover the intrinsic low-dimensional manifold structure, and (c) a reduced-order Ito Stochastic Differential Equation (ISDE) to sample from the learned distribution. A key challenge arises, however, when the number of available data points N is small and the dimensionality of the diffusion-map basis approaches N, resulting in overfitting and loss of generalization. To overcome this limitation, we propose an enabling extension that implements a synthesis of Double Diffusion Maps -- a technique capable of capturing multiscale geometric features of the data -- with Geometric Harmonics (GH), a nonparametric reconstruction method that allows smooth nonlinear interpolation in high-dimensional ambient spaces. This approach enables us to solve a full-order ISDE directly in the latent space, preserving the full dynamical complexity of the system, while leveraging its reduced geometric representation. The effectiveness and robustness of the proposed method are illustrated through two numerical studies: one based on data generated from two-dimensional Hermite polynomial functions and another based on high-fidelity simulations of a detonation wave in a reactive flow.

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