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Learning Fine-Grained Geometry for Sparse-View Splatting via Cascade Depth Loss (2505.22279v1)

Published 28 May 2025 in cs.CV

Abstract: Novel view synthesis is a fundamental task in 3D computer vision that aims to reconstruct realistic images from a set of posed input views. However, reconstruction quality degrades significantly under sparse-view conditions due to limited geometric cues. Existing methods, such as Neural Radiance Fields (NeRF) and the more recent 3D Gaussian Splatting (3DGS), often suffer from blurred details and structural artifacts when trained with insufficient views. Recent works have identified the quality of rendered depth as a key factor in mitigating these artifacts, as it directly affects geometric accuracy and view consistency. In this paper, we address these challenges by introducing Hierarchical Depth-Guided Splatting (HDGS), a depth supervision framework that progressively refines geometry from coarse to fine levels. Central to HDGS is a novel Cascade Pearson Correlation Loss (CPCL), which aligns rendered and estimated monocular depths across multiple spatial scales. By enforcing multi-scale depth consistency, our method substantially improves structural fidelity in sparse-view scenarios. Extensive experiments on the LLFF and DTU benchmarks demonstrate that HDGS achieves state-of-the-art performance under sparse-view settings while maintaining efficient and high-quality rendering

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