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Toward a Sparse and Interpretable Audio Codec (2505.05654v1)

Published 8 May 2025 in cs.SD and eess.AS

Abstract: Most widely-used modern audio codecs, such as Ogg Vorbis and MP3, as well as more recent "neural" codecs like Meta's Encodec or the Descript Audio Codec are based on block-coding; audio is divided into overlapping, fixed-size "frames" which are then compressed. While they often yield excellent reproductions and can be used for downstream tasks such as text-to-audio, they do not produce an intuitive, directly-interpretable representation. In this work, we introduce a proof-of-concept audio encoder that represents audio as a sparse set of events and their times-of-occurrence. Rudimentary physics-based assumptions are used to model attack and the physical resonance of both the instrument being played and the room in which a performance occurs, hopefully encouraging a sparse, parsimonious, and easy-to-interpret representation.

Summary

  • The paper introduces a novel audio codec architecture that represents audio as a sparse sequence of events, moving away from traditional block coding and neural models.
  • It utilizes a PyTorch-based encoder-decoder using anti-causal dilated convolutions and source-excitation synthesis, iteratively refining a sparse event representation from STFT spectrograms.
  • The codec achieves a 62x data reduction and offers interpretability, potentially benefiting musicians and sound designers by allowing interaction with individual audio elements.

Toward a Sparse and Interpretable Audio Codec

The paper "Toward a Sparse and Interpretable Audio Codec" by John Vinyard explores the development of an innovative audio codec architecture aimed at achieving sparse representations and interpretability, with potential implications for musical composition. The codec presented in this work does not follow the conventional block-coding approach inherent in widely-used codecs like Ogg Vorbis and MP3 or newer neural models such as Meta's Encodec. Instead, it introduces a novel method of representing audio as a sparse sequence of events, with each event characterized by its occurrence in time and parameters that inform its generation.

Technical Approach

The paper outlines a proof-of-concept encoder that decomposes audio signals into events and times-of-occurrence, using physics-based assumptions to model elements such as the sound attack and resonances of instruments and spaces. The implementation utilizes PyTorch, leveraging an anti-causal dilated convolutional network with layers of varying dilation sizes to transform the input spectrogram into a sparse event representation. The decoder partakes in a source-excitation synthesis style, where events can translate bursts of noise into meaningful audio through decaying resonances and room impulse responses.

The encoder-decoder architecture operates on STFT magnitude spectrograms, ensuring that perceptually relevant details are captured without unnecessary complexity. Significantly, the encoder performs iterative steps, selecting and decoding events, and gradually removing energy from the residual spectrogram. The streaming algorithm ensures that events generated in real-time maintain high efficiency and focus.

Numerical Results

In terms of compression rate, the codec achieves a reduction to a representation roughly capturing 62x fewer samples than the original with scalar event times. This indicates potential efficiency in data storage and transmission while maintaining meaningful audio information. The model, as implemented, contains 45.1M parameters – a size that speaks to the initial nature of the implementation, yet suggests further scalability.

Discussion of Prior Work

The authors draw inspiration from matching pursuit algorithms and granular synthesis methods, as well as unsupervised source separation and music transcription approaches. Unlike these methods, the proposed codec attempts to reconceptualize audio encoding by reducing audio signals into fewer, musically pertinent events that resonate with human audiological interpretation.

Practical Implications

The codec offers interpretability across multiple scales. By decomposing audio into sparse events, musicians and sound designers can explore individual elements, fostering intuitive interaction during composition or sound design processes. This feature may be particularly appealing to professionals who demand control beyond what traditional text-to-audio paradigms offer.

Future Directions

The paper suggests promising future research avenues including the enhancement of perceptual loss functions to better align encoded signals with human auditory perception and evaluations of UNet and transformer architectures for encoders. Additionally, imposing stricter sparsity criteria might refine redundancy, optimizing event hierarchy and signaling pathways, and exploring diverse decoder configurations rooted in differentiable digital signal processing could yield more nuanced audio textures.

Conclusion

This initial exploration of sparse audio codecs represents a step towards blending computational efficiency with interpretability, thus addressing musician-oriented needs unmet by more simplistic representational approaches. While improvements are necessary for broad adoption, particularly in reproducing high-fidelity audio, the conceptual framework provided here opens new dialogue for codec design optimization that resonates with human-centric musical production pipelines.

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