Papers
Topics
Authors
Recent
Gemini 2.5 Flash
Gemini 2.5 Flash
133 tokens/sec
GPT-4o
7 tokens/sec
Gemini 2.5 Pro Pro
46 tokens/sec
o3 Pro
4 tokens/sec
GPT-4.1 Pro
38 tokens/sec
DeepSeek R1 via Azure Pro
28 tokens/sec
2000 character limit reached

Dense Geometry Supervision for Underwater Depth Estimation (2504.18233v2)

Published 25 Apr 2025 in cs.CV

Abstract: The field of monocular depth estimation is continually evolving with the advent of numerous innovative models and extensions. However, research on monocular depth estimation methods specifically for underwater scenes remains limited, compounded by a scarcity of relevant data and methodological support. This paper proposes a novel approach to address the existing challenges in current monocular depth estimation methods for underwater environments. We construct an economically efficient dataset suitable for underwater scenarios by employing multi-view depth estimation to generate supervisory signals and corresponding enhanced underwater images. we introduces a texture-depth fusion module, designed according to the underwater optical imaging principles, which aims to effectively exploit and integrate depth information from texture cues. Experimental results on the FLSea dataset demonstrate that our approach significantly improves the accuracy and adaptability of models in underwater settings. This work offers a cost-effective solution for monocular underwater depth estimation and holds considerable promise for practical applications.

Summary

Dense Geometry Supervision for Underwater Depth Estimation

The paper "Dense Geometry Supervision for Underwater Depth Estimation" addresses the challenges of monocular depth estimation in underwater environments, which include limited data availability and the difficulty of adapting existing methods designed for terrestrial applications. The authors propose a novel, cost-effective approach that leverages multi-view depth estimation coupled with enhanced underwater images to generate supervisory signals. These signals serve as the foundation for constructing a suitable dataset, which facilitates the training of monocular depth estimation models for underwater use.

Monocular depth estimation traditionally relies on either supervised learning, which has been hampered by the lack of high-quality annotated depth data specific to underwater scenes, or unsupervised methods, which suffer from limitations related to occlusion and image quality variations. The authors tackle these challenges by creating a dataset using a multi-view stereo (MVS) technique applied to images synthesized and enhanced through neural radiance fields (NeRF). This process enhances depth accuracy in static underwater scenes, which are first carefully selected from video footage. The enhanced images and depth maps generated through MVS are subjected to post-processing that filters unreliable data based on confidence maps, ensuring only high-quality depth supervision.

The introduction of a texture-depth fusion module based on underwater optical imaging principles marks a significant innovation. This module exploits depth cues embedded in texture data from RGB images, enhancing the model's ability to distinguish between water and solid objects and thus improving depth estimation accuracy. By integrating features derived from the Underwater Light Attenuation Prior (ULAP) with enhanced images using Seathru algorithms, the module effectively decouples depth estimation from image quality inconsistencies inherent in dynamic underwater settings.

Experimentation on the FLSea dataset reveals that the proposed method significantly bolsters model performance in terms of accuracy and adaptability to underwater conditions. Various models, including NewCRFs, IEBins, AdaBins, and others, benefited from fine-tuning with the constructed dataset, showing marked improvement in standard depth estimation metrics. Moreover, incorporating the Depth-Texture Fusion Module further boosted performance across models, demonstrating its utility in refining depth predictions for complex underwater environments.

The implications of this research are multifaceted. Practically, the approach offers a cost-effective solution for deploying monocular depth estimation in operational underwater scenarios, such as those encountered by autonomous underwater vehicles (AUVs) and remotely operated vehicles (ROVs). Theoretically, it advances the understanding of underwater optical imaging, illustrating how texture-related information can be leveraged to improve depth estimation models. Future developments may explore further integration of dynamic scene analysis and the application of unsupervised methods augmented by deep learning frameworks, potentially extending this methodology's applicability to real-time underwater exploration and monitoring tasks.

This paper presents a promising advancement in underwater depth estimation, showcasing how innovative data construction and fusion techniques can overcome existing limitations while providing a robust foundation for further improvements in AI-driven underwater research and applications.