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SLAM&Render: A Benchmark for the Intersection Between Neural Rendering, Gaussian Splatting and SLAM (2504.13713v2)

Published 18 Apr 2025 in cs.RO and cs.CV

Abstract: Models and methods originally developed for novel view synthesis and scene rendering, such as Neural Radiance Fields (NeRF) and Gaussian Splatting, are increasingly being adopted as representations in Simultaneous Localization and Mapping (SLAM). However, existing datasets fail to include the specific challenges of both fields, such as multimodality and sequentiality in SLAM or generalization across viewpoints and illumination conditions in neural rendering. To bridge this gap, we introduce SLAM&Render, a novel dataset designed to benchmark methods in the intersection between SLAM and novel view rendering. It consists of 40 sequences with synchronized RGB, depth, IMU, robot kinematic data, and ground-truth pose streams. By releasing robot kinematic data, the dataset also enables the assessment of novel SLAM strategies when applied to robot manipulators. The dataset sequences span five different setups featuring consumer and industrial objects under four different lighting conditions, with separate training and test trajectories per scene, as well as object rearrangements. Our experimental results, obtained with several baselines from the literature, validate SLAM&Render as a relevant benchmark for this emerging research area.

Summary

  • The paper introduces SLAM&Render, a new dataset designed to benchmark methods at the intersection of SLAM, neural rendering, and Gaussian Splatting in dynamic, complex environments.
  • The SLAM&Render dataset features 40 sequences with synchronized multi-modal data, including RGB-D, IMU, and robot kinematics, recorded under diverse lighting and setups.
  • Validating the dataset shows that independent trajectories expose viewpoint overfitting in novel view synthesis, while integrating kinematic data significantly improves pose estimation accuracy in SLAM.

SLAM: A Benchmark for the Intersection Between Neural Rendering, Gaussian Splatting, and SLAM

Recent advancements in SLAM and novel view synthesis have highlighted the need for robust benchmarking in complex environments, particularly where these domains intersect. The intersection of methods such as Neural Radiance Fields (NeRF) and Gaussian Splatting with SLAM is a burgeoning area of research that demands a comprehensive dataset to evaluate the performance and generalization capabilities of new algorithms. The presented work introduces SLAM, a novel dataset that aims to provide researchers with the tools necessary for benchmark testing at this intersection.

Overview and Objectives

The SLAM dataset is designed to address the current gaps in existing datasets that fail to encompass the nuanced challenges of both SLAM and novel view synthesis. While traditional SLAM datasets focus on rigid environments, SLAM emphasizes the integration of dynamic scenes, different lighting conditions, and comprehensive sensor data. The dataset includes 40 sequences featuring synchronized RGB-D, IMU, and robot kinematics data, as well as ground-truth pose streams, providing invaluable information for testing the efficacy of various SLAM strategies, especially in conjunction with robotic manipulations.

Key Features

  • Multi-modality and Sequentiality: SLAM sequences offer synchronized data from diverse modalities. This multimodal approach facilitates comprehensive assessments of SLAM algorithms under varied conditions, supporting applicability in real-world scenarios.
  • Generalization Challenges: Recorded across four distinct lighting conditions and five setups, SLAM sequences enhance the evaluation of neural rendering algorithms in shifting viewpoints and illumination, potentially improving rendering stability.
  • Independent Trajectories: The inclusion of separate training and test trajectories per scene provides a stringent test for models to overcome potential viewpoint overfitting, which is a critical metric in evaluating robustness.
  • Kinematic Data for Robotic Applications: By releasing robot kinematic data, SLAM supports the development of SLAM strategies specific to robotic manipulators, enabling precise pose estimations with enhanced motion tracking and manipulation learning.

Experimental Results

The dataset is validated using state-of-the-art methods for novel view synthesis and SLAM. In the synthesis variant, methods like Gaussian Splatting and FeatSplat show notable performance differences when evaluated using independent trajectories, a crucial factor that challenges trajectory overfitting. For SLAM, integrating kinematic data significantly improves pose estimation accuracy, showcasing the dataset's potential in multimodal fusion research setting novel benchmarks for future explorations in sensor integration and data synchronization across complex environments.

Implications and Future Directions

SLAM serves as a vital resource for the evaluation and improvement of emerging hybrid and learning-based SLAM approaches. It pushes the boundaries of existing SLAM methodologies to account for real-time sequential and multi-modal processing capabilities—an essential factor for deployment in applications demanding precise integration of mapping, localization, and rendering.

By establishing this benchmark, SLAM encourages researchers to explore addressing the challenges of lighting variations and pose estimation in dynamic, cluttered environments. In practical terms, this could lead to more reliable robotic systems capable of accurate navigation and manipulation in real-time, adapting efficiently to new environments or scenes.

Conclusion

SLAM represents a turn towards more complex and nuanced testing of SLAM and novel view synthesis methods, reflecting real-world variability and improving the robustness needed for practical deployment. Its comprehensive dataset structure, covering a range of conditions and scenarios, is a valuable tool for accelerating research in these intersecting fields.

The introduction of SLAM sets a new standard for benchmarking, allowing researchers to probe further into multimodal data fusion and novel rendering techniques, enhancing the connection between academic advancements and their application to autonomous systems.