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Tool-as-Interface: Learning Robot Policies from Human Tool Usage through Imitation Learning (2504.04612v1)

Published 6 Apr 2025 in cs.RO, cs.AI, and cs.LG

Abstract: Tool use is critical for enabling robots to perform complex real-world tasks, and leveraging human tool-use data can be instrumental for teaching robots. However, existing data collection methods like teleoperation are slow, prone to control delays, and unsuitable for dynamic tasks. In contrast, human natural data, where humans directly perform tasks with tools, offers natural, unstructured interactions that are both efficient and easy to collect. Building on the insight that humans and robots can share the same tools, we propose a framework to transfer tool-use knowledge from human data to robots. Using two RGB cameras, our method generates 3D reconstruction, applies Gaussian splatting for novel view augmentation, employs segmentation models to extract embodiment-agnostic observations, and leverages task-space tool-action representations to train visuomotor policies. We validate our approach on diverse real-world tasks, including meatball scooping, pan flipping, wine bottle balancing, and other complex tasks. Our method achieves a 71\% higher average success rate compared to diffusion policies trained with teleoperation data and reduces data collection time by 77\%, with some tasks solvable only by our framework. Compared to hand-held gripper, our method cuts data collection time by 41\%. Additionally, our method bridges the embodiment gap, improves robustness to variations in camera viewpoints and robot configurations, and generalizes effectively across objects and spatial setups.

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