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Articulated Kinematics Distillation from Video Diffusion Models (2504.01204v1)

Published 1 Apr 2025 in cs.GR and cs.CV

Abstract: We present Articulated Kinematics Distillation (AKD), a framework for generating high-fidelity character animations by merging the strengths of skeleton-based animation and modern generative models. AKD uses a skeleton-based representation for rigged 3D assets, drastically reducing the Degrees of Freedom (DoFs) by focusing on joint-level control, which allows for efficient, consistent motion synthesis. Through Score Distillation Sampling (SDS) with pre-trained video diffusion models, AKD distills complex, articulated motions while maintaining structural integrity, overcoming challenges faced by 4D neural deformation fields in preserving shape consistency. This approach is naturally compatible with physics-based simulation, ensuring physically plausible interactions. Experiments show that AKD achieves superior 3D consistency and motion quality compared with existing works on text-to-4D generation. Project page: https://research.nvidia.com/labs/dir/akd/

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Authors (7)
  1. Xuan Li (129 papers)
  2. Qianli Ma (77 papers)
  3. Tsung-Yi Lin (49 papers)
  4. Yongxin Chen (146 papers)
  5. Chenfanfu Jiang (59 papers)
  6. Ming-Yu Liu (87 papers)
  7. Donglai Xiang (17 papers)

Summary

Articulated Kinematics Distillation from Video Diffusion Models

The paper "Articulated Kinematics Distillation from Video Diffusion Models" presents a framework termed Articulated Kinematics Distillation (AKD) for generating high-fidelity character animations. This framework combines traditional skeleton-based character animation techniques with modern generative models, specifically leveraging information distilled from video diffusion models. The methodology enhances motion synthesis while maintaining shape and structural consistency, a critical improvement over previous 4D generation models.

AKD addresses several challenges faced by existing animation technologies. Traditional skeleton-based animation pipelines, while mature, require substantial manual intervention for shape modeling, rigging, and motion capture. This lack of scalability invites the need for integration with generative models, which offer text-to-video transformations but often fail to maintain 3D structural consistency and produce physically plausible motions.

The paper introduces a nuanced approach where AKD uses a skeleton-based 3D asset representation. This significantly reduces the Degrees of Freedom (DoFs) by focusing on joint-level controls. The system leverages Score Distillation Sampling (SDS) to obtain complex, articulated motions from pre-trained video diffusion models. This model ensures both high 3D consistency and superior motion quality compared to text-to-4D generation frameworks. Additionally, AKD is inherently compatible with physics-based simulations, ensuring the generated motions are physically plausible.

Several key contributions underline the work:

  • Integration of Articulated Skeletons: By incorporating skeletons into motion synthesis, the authors reduce the problem's complexity, allowing for a focus on motion rather than local shape deformations.
  • Enhanced Physical Plausibility: Through non-uniform ground rendering and physics simulations, the model ensures realistic interactions between characters and their environments.
  • Superiority in Comparison: The framework was shown to outperform existing methods, as the authors' experimental results demonstrated better 3D consistency and expressive motion generation.
  • Potential in Motion Tracking: The generated motions lend themselves to use in physics-based motion tracking applications, further boosting realism through differentiable physics.

The related work section explores the landscape of contemporary 3D/4D representation techniques, such as Deformable Gaussian Splatting and articulated motion reconstruction. By leveraging 3D Gaussian Splatting, the framework can effectively manage dynamic scenes, supporting the seamless deformation and rendering of 3D shapes.

The paper concludes with a discussion on the implications of AKD for automating character animation, suggesting that future research could enhance generative model priors to further improve motion diversity. The system's reliance on manually rigged skeletons poses a future challenge for scalability, pointing towards the potential integration of automation in rigging processes.

In summary, this paper presents a significant advancement in 3D animation generation by bridging skeleton-based animation with modern generative models. It showcases practical improvements in motion quality and consistency, laying a foundation for future research in AI-driven animation techniques.

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