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Improving LLM Video Understanding with 16 Frames Per Second (2503.13956v2)

Published 18 Mar 2025 in cs.CV

Abstract: Human vision is dynamic and continuous. However, in video understanding with multimodal LLMs, existing methods primarily rely on static features extracted from images sampled at a fixed low frame rate of frame-per-second (FPS) $\leqslant$2, leading to critical visual information loss. In this paper, we introduce F-16, the first multimodal LLM designed for high-frame-rate video understanding. By increasing the frame rate to 16 FPS and compressing visual tokens within each 1-second clip, F-16 efficiently captures dynamic visual features while preserving key semantic information. Experimental results demonstrate that higher frame rates considerably enhance video understanding across multiple benchmarks, providing a new approach to improving video LLMs beyond scaling model size or training data. F-16 achieves state-of-the-art performance among 7-billion-parameter video LLMs on both general and fine-grained video understanding benchmarks, such as Video-MME and TemporalBench. Furthermore, F-16 excels in complex spatiotemporal tasks, including high-speed sports analysis (\textit{e.g.}, basketball, football, gymnastics, and diving), outperforming SOTA proprietary visual models like GPT-4o and Gemini-1.5-pro. Additionally, we introduce a novel decoding method for F-16 that enables highly efficient low-frame-rate inference without requiring model retraining. We will release the source code, model checkpoints, and data at \href{https://github.com/bytedance/F-16}{https://github.com/bytedance/F-16}.

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