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7DGS: Unified Spatial-Temporal-Angular Gaussian Splatting (2503.07946v1)

Published 11 Mar 2025 in cs.CV and cs.AI

Abstract: Real-time rendering of dynamic scenes with view-dependent effects remains a fundamental challenge in computer graphics. While recent advances in Gaussian Splatting have shown promising results separately handling dynamic scenes (4DGS) and view-dependent effects (6DGS), no existing method unifies these capabilities while maintaining real-time performance. We present 7D Gaussian Splatting (7DGS), a unified framework representing scene elements as seven-dimensional Gaussians spanning position (3D), time (1D), and viewing direction (3D). Our key contribution is an efficient conditional slicing mechanism that transforms 7D Gaussians into view- and time-conditioned 3D Gaussians, maintaining compatibility with existing 3D Gaussian Splatting pipelines while enabling joint optimization. Experiments demonstrate that 7DGS outperforms prior methods by up to 7.36 dB in PSNR while achieving real-time rendering (401 FPS) on challenging dynamic scenes with complex view-dependent effects. The project page is: https://gaozhongpai.github.io/7dgs/.

Summary

  • The paper introduces a unified 7D Gaussian Splatting framework that integrates spatial, temporal, and angular dimensions for dynamic scene rendering.
  • It achieves up to a 7.36 dB improvement in PSNR and real-time frame rates over 401 FPS using an adaptive Gaussian refinement technique.
  • Experimental results on synthetic and real-world datasets underscore its potential to advance real-time rendering in VR/AR applications.

Unified Spatial-Temporal-Angular Gaussian Splatting: An Expert Evaluation

The paper "7DGS: Unified Spatial-Temporal-Angular Gaussian Splatting" presents a comprehensive framework for addressing the complexities of real-time photorealistic rendering of dynamic scenes with view-dependent effects, a significant challenge in computer graphics. This framework, termed 7D Gaussian Splatting (7DGS), integrates spatial, temporal, and angular elements into a unified representation by utilizing seven-dimensional Gaussians. Such a comprehensive integration is critical given the interdependent nature of these components in modeling scene geometry, temporal dynamics, and view-dependent effects.

Technical Advancements

At its core, 7DGS extends the capabilities of previous approaches like 3D Gaussian Splatting (3DGS), which was initially limited to static scenes, and 4D Gaussian Splatting (4DGS) that added temporal dynamics. By adding angular dimensions, 7DGS simultaneously addresses temporal and view-dependent appearance challenges. This framework capitalizes on a conditional slicing mechanism, ensuring seamless transformation of 7D Gaussians into view- and time-conditioned 3D Gaussians. This enables compatibility with existing 3D Gaussian Splatting pipelines.

Noteworthy is the method's efficiency and accuracy: it surpasses previous models, achieving up to a 7.36 dB improvement in PSNR while rendering at real-time frame rates exceeding 401 FPS during complex scenes. This performance can be attributed to the novel adaptive Gaussian refinement technique. This technique employs a neural network to predict and apply residuals dynamically, thereby refining Gaussian parameters to accommodate non-rigid deformations and time-varying appearances—a critical advancement over static prior models.

Experimental Validation

7DGS was rigorously tested across several datasets, including synthetic and real-world scenarios. On the D-NeRF dataset, 7DGS achieved notable improvements over contemporary methods, underscoring its efficacy in dynamic scenes. Similar successes were observed in the Technicolor dataset, where it consistently surpassed established benchmarks in PSNR and SSIM evaluations.

Implications and Future Directions

The unified model of spatial, temporal, and angular dimensions introduced by 7DGS holds substantial practical and theoretical implications. Practically, it paves the way for advancements in areas such as virtual and augmented reality, where real-time, high-fidelity rendering is crucial. Theoretically, this research enriches the field's understanding of high-dimensional Gaussian representations and their application in real-time graphics.

Looking forward, the integration of advanced optimization strategies and hybrid learning paradigms could further enhance the robustness and flexibility of 7DGS. Moreover, there is potential for its application in neural scene representation and dynamic scene understanding, offering a promising path toward more immersive and interactive virtual experiences.

In conclusion, 7DGS stands as a significant contribution to the domain of computer graphics, providing an efficient, unified framework that advances both the fidelity and efficiency of dynamic scene rendering. This research not only addresses existing limitations but also sets the stage for future innovations in real-time rendering technologies.

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