- The paper introduces a novel framework that integrates 3D priors with audio disentanglement to generate multi-view talking heads with improved lip sync accuracy.
- The methodology leverages a 3D Morphable Model and a Standardized Space to separate speech movements from speaking style, achieving enhanced visual consistency.
- Experimental results demonstrate superior image quality and synchronization compared to state-of-the-art approaches, highlighting its potential in VR and teleconferencing applications.
Overview of NeRF-3DTalker: Neural Radiance Field with 3D Prior Aided Audio Disentanglement for Talking Head Synthesis
In the rapidly evolving field of talking head synthesis, significant advancements have been driven by methods employing Neural Radiance Fields (NeRFs) due to their ability to render high-fidelity images from limited data. The paper "NeRF-3DTalker: Neural Radiance Field with 3D Prior Aided Audio Disentanglement for Talking Head Synthesis," addresses existing challenges within this domain, notably the rendering limitation of frontal views and suboptimal lip-sync alignment between acoustic and visual data spaces.
Methodology
NeRF-3DTalker is introduced to enhance the visual quality and adaptability of synthesized talking heads, especially in non-frontal views, by integrating 3D prior knowledge into the rendering process. This approach effectively utilizes the 3D Morphable Model (3DMM) to extract facial priors, enabling the generation of multi-view consistent facial features by parameterizing the head into shape and appearance categories, including identity, speech-related movements, speaking style, albedo, and illumination.
A significant contribution of this work is the 3D Prior Aided Audio Disentanglement module. This module segregates the audio features into those relevant for speech movements, and those characterizing speaking style. Such a division aims to mitigate the computational burdens on the NeRF and enhance its ability to learn pertinent multimodal features, crucial for precise lip synchronization.
To rectify visual discrepancies observed in frames generated far from the speaker's motion space, a novel Standardized Space is utilized. This method, inspired by codebook concepts, allows for the normalization of frame positions from both global and local semantic perspectives, thereby aligning synthesized frames with the real motion space of the speaker.
Results
Through extensive qualitative and quantitative evaluations, NeRF-3DTalker is demonstrated to outperform state-of-the-art methods in terms of image quality and lip-sync accuracy. The experimental setup contrasts NeRF-3DTalker with non-NeRF approaches such as Wav2Lip and other NeRF-based methods like DFRF and GeneFace. Notably, NeRF-3DTalker achieves superior metric results, indicating its robust synthesis capabilities through the inclusion of 3D priors and enhanced audio-visual alignment.
Implications and Future Directions
NeRF-3DTalker's methodology suggests potential improvements in virtual reality and 3D gaming applications, where realistic and adaptable facial animations are crucial. This paper opens avenues for further integration of more sophisticated disentanglement techniques or enhanced 3D priors for enriched detail and accuracy in dynamic expressions.
Future developments should focus on scaling this method to accommodate diversified real-world applications, such as telepresence in conferencing systems, where synchronized high-fidelity talking animations are vital. Moreover, extending the approach to handle varying head orientations and more complex environments could yield more comprehensive solutions to audio-visual synthesis challenges.
In summary, NeRF-3DTalker sets a promising benchmark in talking head synthesis, leveraging both 3D prior facial features and disentangled audio semantics to enhance the spatial coherence and synchronization accuracy of facial animations.