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A Real-to-Sim-to-Real Approach to Robotic Manipulation with VLM-Generated Iterative Keypoint Rewards (2502.08643v2)

Published 12 Feb 2025 in cs.RO, cs.AI, and cs.CV

Abstract: Task specification for robotic manipulation in open-world environments is challenging, requiring flexible and adaptive objectives that align with human intentions and can evolve through iterative feedback. We introduce Iterative Keypoint Reward (IKER), a visually grounded, Python-based reward function that serves as a dynamic task specification. Our framework leverages VLMs to generate and refine these reward functions for multi-step manipulation tasks. Given RGB-D observations and free-form language instructions, we sample keypoints in the scene and generate a reward function conditioned on these keypoints. IKER operates on the spatial relationships between keypoints, leveraging commonsense priors about the desired behaviors, and enabling precise SE(3) control. We reconstruct real-world scenes in simulation and use the generated rewards to train reinforcement learning (RL) policies, which are then deployed into the real world-forming a real-to-sim-to-real loop. Our approach demonstrates notable capabilities across diverse scenarios, including both prehensile and non-prehensile tasks, showcasing multi-step task execution, spontaneous error recovery, and on-the-fly strategy adjustments. The results highlight IKER's effectiveness in enabling robots to perform multi-step tasks in dynamic environments through iterative reward shaping.

Summary

A Real-to-Sim-to-Real Approach to Robotic Manipulation With VLM-Generated Iterative Keypoint Rewards

The paper introduces an innovative framework for robotic manipulation in open-world environments, focusing on task specification through a process termed Iterative Keypoint Reward (IKER). This approach leverages Vision-LLMs (VLMs) to dynamically generate reward functions from real-world observations to guide robots through complex manipulation tasks. The primary ambition is to establish a robust real-to-sim-to-real loop where policies are trained in simulated environments using VLM-generated rewards, then applied in real-world scenarios.

Theoretical and Practical Implications

Task Specification in Dynamic Environments:

The paper addresses the challenge of specifying tasks in ambiguous, real-world conditions by emphasizing flexibility and adaptability. This is achieved through IKER, which relies on VLMs to interpret language instructions and visual input in the form of RGB-D observations to generate actionable strategies for robots. This development advances prior methodologies by enhancing the robot's ability to adjust to dynamic changes and unforeseen obstacles during task execution, underscoring its potential for applications requiring nuanced understanding and adaptability.

Iterative Keypoint Reward (IKER):

IKER transforms the spatial relationships observed in keypoints derived from RGB-D input into a reward function. This transformation is pivotal for multi-step robotic tasks where precision in movement and adaptability to spatial changes are essential. IKER inherently supports both prehensile and non-prehensile manipulations, such as lifting and pushing, which diversifies its application scope. This iterative refinement of goals as tasks progress helps encode surprisingly sophisticated human-like priors and strategies into robotic operations, thereby enhancing the robot's performance in complex settings.

Simulation Training Efficacy:

The framework constructs a simulated version of the real-world environment using advanced 3D reconstruction methods, thereby facilitating scalable reinforcement learning (RL) training. Such simulations are critical in providing a safe and resource-efficient means of policy development, particularly for tasks that are hazardous or inefficient to train directly in the physical world. This approach also helps in bridging the sim-to-real gap, a longstanding challenge in robotic learning.

Evaluation and Results

The authors evaluate their approach through a series of experiments that test IKER across various robotic manipulation scenarios including placing, pushing, and error recovery tasks. IKER demonstrated superior performance over traditional object-pose based reward models, notably in scenarios where VLMs automatically generated rewards. The simulation results indicated a strong correspondence between robot capabilities in simulative and real environments, affirming the framework's robustness and transferability.

Challenges and Future Directions

Sim-to-Real Transfer Limitations:

While the paper illustrates successful sim-to-real transitions, it acknowledges limitations in scenarios needing high-fidelity interaction dynamics or when training strategies are not adequately adaptable to real-world uncertainties. Future research could focus on enhancing VLMs' interpretive precision to further reduce errors associated with environmental unpredictability and manipulation dynamics.

Scalability and Complex Interactions:

The current implementation focuses primarily on isolated object manipulations or simple contextual scenes. Expanding this framework to handle more intricate interactions involving multiple objects and agents could be a considerable advancement. Furthermore, reducing the computational overhead associated with real-time VLM querying and simulation updates remains a practical hurdle.

In conclusion, the paper presents a substantial step forward in real-to-sim-to-real robotic manipulation through the development of IKER. The iterative visual-language integration signifies an essential transition toward achieving more intuitive and flexible robotic task management in unpredictably dynamic environments. The outcomes suggest promising directions for enriching robotic autonomy through enhanced perception and understanding capabilities, potentially leading to more extensive and sophisticated applications in dynamic industry settings and everyday life.

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