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TravelAgent: Generative Agents in the Built Environment (2412.18985v1)

Published 25 Dec 2024 in cs.AI and cs.HC

Abstract: Understanding human behavior in built environments is critical for designing functional, user centered urban spaces. Traditional approaches, such as manual observations, surveys, and simplified simulations, often fail to capture the complexity and dynamics of real world behavior. To address these limitations, we introduce TravelAgent, a novel simulation platform that models pedestrian navigation and activity patterns across diverse indoor and outdoor environments under varying contextual and environmental conditions. TravelAgent leverages generative agents integrated into 3D virtual environments, enabling agents to process multimodal sensory inputs and exhibit human-like decision-making, behavior, and adaptation. Through experiments, including navigation, wayfinding, and free exploration, we analyze data from 100 simulations comprising 1898 agent steps across diverse spatial layouts and agent archetypes, achieving an overall task completion rate of 76%. Using spatial, linguistic, and sentiment analyses, we show how agents perceive, adapt to, or struggle with their surroundings and assigned tasks. Our findings highlight the potential of TravelAgent as a tool for urban design, spatial cognition research, and agent-based modeling. We discuss key challenges and opportunities in deploying generative agents for the evaluation and refinement of spatial designs, proposing TravelAgent as a new paradigm for simulating and understanding human experiences in built environments.

Overview of "TravelAgent: Generative Agents in the Built Environment"

The paper "TravelAgent: Generative Agents in the Built Environment" presents an innovative approach to simulating pedestrian navigation and behavior in urban spaces using generative agents. This work addresses the limitations of traditional approaches, such as manual observations and simplified simulations, which often fail to capture the complexity of real-world human behavior in urban environments. The authors propose a novel simulation platform, TravelAgent, which leverages generative agents within 3D virtual environments to model human-like decision-making, perception, and adaptability.

Methodology and Experiments

The methodology is centered around the integration of generative agents into 3D environments where agents process multimodal sensory inputs. These agents utilize a Chain-of-Thought (CoT) reasoning framework, allowing them to simulate human-like behaviors such as navigation and decision-making across diverse spatial layouts. The experimental framework encompassed 100 simulations, with 1,898 agent steps achieving a task completion rate of approximately 76%.

Key Findings

The research demonstrated that TravelAgent can effectively simulate nuanced human experiences and interactions with built environments. The agents were able to adapt to various scenarios, demonstrating human-like decision-making capabilities by responding to environmental cues and adjusting their navigation strategies. The results suggest that generative agents outperformed traditional simulations in capturing dynamic behaviors and providing insights into spatial cognition.

Implications

The implementation of TravelAgent has significant implications for urban planning and architectural design. By providing an accessible interface for simulating pedestrian behaviors, TravelAgent equips urban designers with tools to optimize urban layouts and predict human interactions in both early and detailed design stages. The platform enables comprehensive analysis of navigation efficiency, spatial cognition, and the adaptability of different spatial configurations.

Challenges and Opportunities

While TravelAgent shows promise, challenges remain in ensuring the accuracy and reliability of generative agents, particularly regarding their decision-making frameworks. The sensitivity of generative agents to the initial conditions and orchestrations poses a challenge in simulating environments that accurately reflect real-world dynamics. Future developments could focus on integrating additional sensory inputs such as audio cues and social interaction models to further enhance the realism of simulations.

Conclusion and Future Directions

TravelAgent provides a compelling new paradigm for understanding human behavior in urban environments. This simulation platform represents a significant advancement over existing methods, offering a more comprehensive and nuanced understanding of pedestrian interactions with built spaces. Future research may explore the integration of agents into more complex and adaptive urban scenarios, further refining the capabilities of generative agents in urban simulation and contributing to enhanced spatial design and planning strategies. As generative models evolve, TravelAgent could pave the way for more sophisticated urban design processes and human-centered environments.

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Authors (3)
  1. Ariel Noyman (4 papers)
  2. Kai Hu (55 papers)
  3. Kent Larson (21 papers)
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