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Controllable Shadow Generation with Single-Step Diffusion Models from Synthetic Data (2412.11972v1)

Published 16 Dec 2024 in cs.CV

Abstract: Realistic shadow generation is a critical component for high-quality image compositing and visual effects, yet existing methods suffer from certain limitations: Physics-based approaches require a 3D scene geometry, which is often unavailable, while learning-based techniques struggle with control and visual artifacts. We introduce a novel method for fast, controllable, and background-free shadow generation for 2D object images. We create a large synthetic dataset using a 3D rendering engine to train a diffusion model for controllable shadow generation, generating shadow maps for diverse light source parameters. Through extensive ablation studies, we find that rectified flow objective achieves high-quality results with just a single sampling step enabling real-time applications. Furthermore, our experiments demonstrate that the model generalizes well to real-world images. To facilitate further research in evaluating quality and controllability in shadow generation, we release a new public benchmark containing a diverse set of object images and shadow maps in various settings. The project page is available at https://gojasper.github.io/controllable-shadow-generation-project/

Summary

  • The paper introduces a novel approach for real-time, controllable shadow generation using a single-step diffusion model trained on a large synthetic dataset.
  • They developed a large-scale synthetic dataset using a 3D renderer and trained a single-step diffusion model with a rectified flow objective for efficient inference.
  • The proposed model achieves state-of-the-art performance in quality and efficiency, generalizing to real-world images and establishing a new benchmark for controlled shadow attributes.

Controllable Shadow Generation with Single-Step Diffusion Models from Synthetic Data: An Overview

The paper "Controllable Shadow Generation with Single-Step Diffusion Models from Synthetic Data" explores the intricacies of shadow generation, a pivotal element in achieving realistic image compositing and visual effects. The proposed method tackles the limitations of existing systems, such as the need for 3D scene geometry in physics-based approaches and control issues in learning-based techniques. By developing a diffusion model trained on synthetic data, the authors introduce a novel approach for real-time, background-free shadow generation that offers significant control over the shadow attributes using a single sampling step.

Synthesis and Training

A core contribution of this work is the creation of a large-scale synthetic dataset, utilizing a 3D rendering engine to produce diverse shadow maps. This involves rendering high-quality images with controlled light source parameters, thus producing precise training data without the need for labor-intensive manual annotations.

The training of a single-step diffusion model capitalizes on this dataset. The model deploys a rectified flow objective within the field of diffusion models to synthesize high-quality shadow maps. Traditional diffusion models often demand multiple sampling steps for inference, which can be computationally expensive. However, by leveraging the rectified flow approach, superior results are achieved in a single inference step, ensuring efficiency and control needed for real-world applications.

Evaluation and Benchmarks

The research is not confined to synthetic datasets; it extends its generalization capabilities to real-world images as demonstrated by qualitative results. The model is tested against a newly established benchmark that measures shadow generation quality across various dimensions—shadow softness, and horizontal and vertical direction control. This benchmarking is bolstered by public release to foster further research in this domain.

Quantitatively, the proposed model outperforms several contemporary methods, especially under constraints of reduced computational overhead (fewer sampling iterations). The authors meticulously dissect the model's performance via extensive ablations on prediction types and conditioning methodologies, including comparisons with non-diffusion based methods and alternative conditioning techniques.

Implications and Future Directions

The implications of this research are manifold. Practically, the ability to generate controlled shadows promptly elevates the quality of image-based content creation across industries varying from e-commerce to media. Theoretically, this exploration of conditioning diffusion models on granular light parameters represents a leap forward in understanding structured generative models, paving the path for broader applications beyond shadow generation, such as lighting, reflection, and material synthesis in image editing.

Future avenues for this line of research may include expanding the model's adaptability to encompass more complex environmental characteristics, further reducing computational costs, and integrating multi-step conditioning for even finer control. Additionally, exploring zero-shot adaptation to novel environments using sparsely labeled real data could address the synthesis-realism gap often encountered in deep learning-based simulations.

In conclusion, the paper builds a robust framework for controlled shadow generation by harnessing synthetic data and bespoke diffusion models, aligning with both efficiency and usability in practical applications. The combination of synthetic data advantages and diffusion model innovations has set a new benchmark in controllable image synthesis, with broad implications for artificial intelligence and computer vision research.

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