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SimVS: Simulating World Inconsistencies for Robust View Synthesis (2412.07696v1)

Published 10 Dec 2024 in cs.CV, cs.AI, cs.GR, and cs.LG

Abstract: Novel-view synthesis techniques achieve impressive results for static scenes but struggle when faced with the inconsistencies inherent to casual capture settings: varying illumination, scene motion, and other unintended effects that are difficult to model explicitly. We present an approach for leveraging generative video models to simulate the inconsistencies in the world that can occur during capture. We use this process, along with existing multi-view datasets, to create synthetic data for training a multi-view harmonization network that is able to reconcile inconsistent observations into a consistent 3D scene. We demonstrate that our world-simulation strategy significantly outperforms traditional augmentation methods in handling real-world scene variations, thereby enabling highly accurate static 3D reconstructions in the presence of a variety of challenging inconsistencies. Project page: https://alextrevithick.github.io/simvs

Summary

  • The paper introduces a generative augmentation strategy that leverages video diffusion models to simulate real-world inconsistencies in view synthesis.
  • It presents a multiview harmonization model that converts inconsistent inputs into coherent static 3D reconstructions, validated by metrics such as PSNR, SSIM, and LPIPS.
  • The approach paves the way for robust 3D reconstructions from casual captures, offering practical improvements for dynamic scene synthesis.

SimVS: Simulating World Inconsistencies for Robust View Synthesis

Recent advancements in view synthesis have facilitated significant improvements in generating novel perspectives from static scenes using multi-view datasets. Nevertheless, challenges abound in casual capture settings where inconsistencies such as varying illumination and scene motion are prevalent. "SimVS: Simulating World Inconsistencies for Robust View Synthesis" addresses these hurdles by presenting an innovative approach to generate highly accurate static 3D reconstructions despite these real-world inconsistencies.

Key Contributions

The cornerstone of this paper is the introduction of a generative data augmentation strategy leveraging video diffusion models. This strategy effectively simulates conceivable world inconsistencies such as scene motion or changes in lighting that naturally arise during image capture. Key technical contributions include:

  • Generative Video Model Utilization: By simulating plausible inconsistencies using video diffusion models, the strategy addresses the limitations of existing methods that rely on consistent image captures.
  • Multiview Harmonization Model: This model is trained using the augmented inconsistent datasets and is adept at converting inconsistent inputs into a set of consistent images, which is a departure from the traditional static assumptions in prior work.

Evaluation and Results

Throughout the paper, quantitative metrics such as PSNR, SSIM, and LPIPS validate the proposed method's superiority over competing approaches. For instance, when evaluating the fidelity of synthesized views from inconsistent sparse data on the DyCheck dataset, SimVS significantly outperforms state-of-the-art models like CAT3D in reconstruction accuracy. The method demonstrates efficiency in synthesizing coherent 3D scenes even in sparse, unordered input settings—conditions that typically challenge existing methodologies.

The qualitative data presented underscores the model's robustness; it effectively reconciles disparate observations into a cohesive scene without the artifacts that often plague traditional techniques. Figures in the paper highlight the approach's distinction in maintaining consistent scene geometry and accurate lighting across novel views.

Implications and Future Work

The implications of this research span both theoretical contributions and practical improvements in AI piplelines—enhancing dynamic view synthesis under realistic conditions and facilitating broader application scenarios. Practically, the methodology simplifies the task of capturing and creating high-fidelity 3D representations from commonplace capture settings laden with inconsistencies.

The results of this paper suggest multiple avenues for future exploration:

  • Expanding video diffusion model capabilities to incorporate real-time applications and more complex scene structures.
  • Further exploration into the potential integration of the harmonization model with advanced 3D reconstruction techniques to bolster resilience against inconsistencies.
  • Reducing dependency on dense datasets, paving the way for synthetic datasets that mirror real-world complexities more closely.

Conclusion

The paper makes a significant contribution by bridging a critical gap in robust view synthesis for casual captures with world inconsistencies. While the method shows promise, challenges linked to camera pose accuracy and sparse capture scenarios remain hurdles to overcome. Continued advancements in generative video models will likely enhance the robustness and applicability of techniques like SimVS, ultimately propelling us toward more generalized solutions adaptable to diverse viewing environments. 

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