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Tactile DreamFusion: Exploiting Tactile Sensing for 3D Generation (2412.06785v1)

Published 9 Dec 2024 in cs.CV and cs.GR

Abstract: 3D generation methods have shown visually compelling results powered by diffusion image priors. However, they often fail to produce realistic geometric details, resulting in overly smooth surfaces or geometric details inaccurately baked in albedo maps. To address this, we introduce a new method that incorporates touch as an additional modality to improve the geometric details of generated 3D assets. We design a lightweight 3D texture field to synthesize visual and tactile textures, guided by 2D diffusion model priors on both visual and tactile domains. We condition the visual texture generation on high-resolution tactile normals and guide the patch-based tactile texture refinement with a customized TextureDreambooth. We further present a multi-part generation pipeline that enables us to synthesize different textures across various regions. To our knowledge, we are the first to leverage high-resolution tactile sensing to enhance geometric details for 3D generation tasks. We evaluate our method in both text-to-3D and image-to-3D settings. Our experiments demonstrate that our method provides customized and realistic fine geometric textures while maintaining accurate alignment between two modalities of vision and touch.

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Authors (5)
  1. Ruihan Gao (4 papers)
  2. Kangle Deng (11 papers)
  3. Gengshan Yang (14 papers)
  4. Wenzhen Yuan (43 papers)
  5. Jun-Yan Zhu (80 papers)

Summary

Tactile DreamFusion: Leveraging Tactile Sensing for Enhanced 3D Generation

The paper "Tactile DreamFusion: Exploiting Tactile Sensing for 3D Generation" introduces a novel method of enhancing 3D object generation by incorporating tactile sensing as an additional modality. While traditional 3D generation often suffers from overly smooth surfaces and lacks precise geometric details due to limitations in existing datasets, this work presents a solution that captures high-resolution tactile normals to produce finely detailed textures.

Key Contributions and Methodology

The authors propose a comprehensive pipeline that integrates tactile sensing data, specifically using GelSight technology, with visual data to refine geometric textures in 3D assets. Traditional 3D generation methods largely depend on advancements in generative models, such as neural radiance fields and volumetric rendering, focusing mainly on visual appearance. However, fine-grained details often elude these methods due to the absence of high-resolution geometric data. The paper addresses this bottleneck by incorporating tactile data to enhance the tactile texture details, presenting what seems to be the first attempt at using tactile sensing explicitly for 3D generation.

Central to their approach is the use of a 3D texture field that optimizes both albedo and normal maps, ensuring alignment between visual and tactile modalities. They employ TextureDreambooth to guide patch-based tactile texture refinement and extend their method to accommodate multi-part generation for region-specific texturing. This pipeline is validated in both text-to-3D and image-to-3D settings, showcasing improvements over existing methods through user studies and qualitative comparisons.

Experimental Evaluation

The paper conducts thorough experiments to benchmark their method against state-of-the-art text-to-3D and image-to-3D pipelines, including DreamCraft3D and Wonder3D. The results indicate superior performance in terms of capturing realistic geometric details and maintaining consistency across visual and tactile modalities. Notably, their method shows significant improvements in user preference studies for both texture appearance and geometric realism.

Quantitative evaluations revealed that their approach delivers high-fidelity, coherent textures that adapt well across multiple object surfaces, outperforming other generative models which often yield flat or misaligned surfaces. Moreover, the authors exhibit flexibility in mesh generation by integrating their method with different base mesh generation techniques such as RichDreamer and InstantMesh.

Implications and Future Directions

This paper's approach opens new avenues in 3D generation by incorporating an additional sensory input, potentially enhancing applications in areas requiring high-detail 3D models like virtual reality, gaming, and simulation. The integration of tactile information with visual data suggests a broader perspective on multimodal fusion in computer graphics, advocating for a more comprehensive depiction of real-world objects.

In the future, as tactile sensors advance and become more ubiquitous, this line of research could evolve to support more nuanced and adaptive models, potentially incorporating other senses or even feedback loops for autonomous refinement. Further explorations might include addressing the limitations identified, such as reliance on existing generative models for initial mesh quality and potential seam issues from UV unwrapping.

By bridging the gap between tactile perception and visual modeling, this research provides an insightful contribution to improving the fidelity and realism of synthesized 3D assets, setting a foundation for subsequent explorations into multi-sensory integration in AI-driven 3D pipelines.

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