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Motion Prompting: Controlling Video Generation with Motion Trajectories (2412.02700v1)

Published 3 Dec 2024 in cs.CV

Abstract: Motion control is crucial for generating expressive and compelling video content; however, most existing video generation models rely mainly on text prompts for control, which struggle to capture the nuances of dynamic actions and temporal compositions. To this end, we train a video generation model conditioned on spatio-temporally sparse or dense motion trajectories. In contrast to prior motion conditioning work, this flexible representation can encode any number of trajectories, object-specific or global scene motion, and temporally sparse motion; due to its flexibility we refer to this conditioning as motion prompts. While users may directly specify sparse trajectories, we also show how to translate high-level user requests into detailed, semi-dense motion prompts, a process we term motion prompt expansion. We demonstrate the versatility of our approach through various applications, including camera and object motion control, "interacting" with an image, motion transfer, and image editing. Our results showcase emergent behaviors, such as realistic physics, suggesting the potential of motion prompts for probing video models and interacting with future generative world models. Finally, we evaluate quantitatively, conduct a human study, and demonstrate strong performance. Video results are available on our webpage: https://motion-prompting.github.io/

Motion Prompting: Controlling Video Generation with Motion Trajectories

The paper introduces a novel methodology termed "motion prompting" to enhance the controllability and realism of video generation models by using motion trajectories as conditioning signals. This approach is poised to address inherent limitations in text-based video generation models, particularly in capturing the intricate nuances of dynamic actions and temporal sequences.

Core Contributions and Methodology

The authors propose conditioning video generation models on spatio-temporally sparse or dense motion trajectories, which they term as "motion prompts". This representation is versatile, allowing it to encode numerous trajectories and object-specific or global motion with temporal and spatial variability. This innovation in motion representation is particularly significant because it offers a unifying framework for controlling different aspects of video motion, such as object manipulation and camera movement.

To effectively implement this conditioning, the authors build on a pre-trained video diffusion model, utilizing a ControlNet-adapted architecture. Their method involves encoding point tracks as a space-time volume, which is then used as a conditioning signal for the video generation model. This architecture leverages sinusoidal positional embeddings, ensuring seamless and flexible encoding of tracks across frames.

A notable aspect of the paper is "motion prompt expansion", which translates high-level user inputs into detailed motion prompts. This process enhances user interaction with generative models, allowing for intuitive and precise motion control.

Practical Applications and Results

The paper showcases the potential of this method through several applications:

  • Object and Camera Motion Control: The system can generate complex video scenes with precise control over object and camera movements, demonstrating its applicability in creative video content production.
  • Motion Transfer: By transferring motion patterns from existing videos to new contexts, the technique opens possibilities in animation and visual effects.
  • Image Editing and Interaction: With an innovative interface, users can manipulate images by specifying motion paths, offering new paradigms in interactive media content.

Quantitative evaluations underscore the efficacy of this approach, with strong performance metrics in motion adherence and visual quality compared to current baselines. Notably, the model achieves impressive results even with sparse trajectories, reflecting its robust generalization capabilities.

Theoretical and Practical Implications

The implications of this research are multifaceted. Theoretically, it paves the way for integrating richer physical understanding in generative models, potentially bridging the gap between high-level scene descriptions and low-level motion dynamics. Practically, the technique offers a scalable way to produce high-fidelity videos in creative industries, enhancing user interaction with AI systems.

Additionally, the emergent behaviors, such as the realistic rendering of physics observed in experiments, suggest that motion prompts could be instrumental in probing the internal representations of video models. This capability might lead to improvements not only in video generation but also in understanding fundamental AI modeling of physical scenes.

Future Directions

The framework presented in the paper lays the groundwork for further exploration in video generation:

  • Refinement of Motion Representation: As tracking algorithms and motion representations advance, the precision and realism of generated videos can be enhanced.
  • Integration with Other Modalities: Merging this motion-based approach with other modalities, such as audio or text, could create more comprehensive world models.
  • Real-time Applications: While currently non-causal, exploring ways to adapt the methodology for real-time video interactions remains an exciting avenue.

In conclusion, the paper provides a significant contribution to AI-driven video generation; its insights offer not only immediate applications in creative and video production domains but also compelling trajectories for advancing AI's understanding of dynamic real-world scenes.

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Authors (14)
  1. Daniel Geng (9 papers)
  2. Charles Herrmann (33 papers)
  3. Junhwa Hur (20 papers)
  4. Forrester Cole (27 papers)
  5. Serena Zhang (6 papers)
  6. Tobias Pfaff (21 papers)
  7. Tatiana Lopez-Guevara (9 papers)
  8. Carl Doersch (34 papers)
  9. Yusuf Aytar (36 papers)
  10. Michael Rubinstein (38 papers)
  11. Chen Sun (187 papers)
  12. Oliver Wang (55 papers)
  13. Andrew Owens (52 papers)
  14. Deqing Sun (68 papers)
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