Papers
Topics
Authors
Recent
Gemini 2.5 Flash
Gemini 2.5 Flash
173 tokens/sec
GPT-4o
7 tokens/sec
Gemini 2.5 Pro Pro
46 tokens/sec
o3 Pro
4 tokens/sec
GPT-4.1 Pro
38 tokens/sec
DeepSeek R1 via Azure Pro
28 tokens/sec
2000 character limit reached

Iteratively Regularized Gradient Tracking Methods for Optimal Equilibrium Seeking (2411.18883v1)

Published 28 Nov 2024 in math.OC

Abstract: In noncooperative Nash games, equilibria are often inefficient. This is exemplified by the Prisoner's Dilemma and was first provably shown in the 1980s. Since then, understanding the quality of Nash equilibrium (NE) received considerable attention, leading to the emergence of inefficiency measures characterized by the best or the worst equilibrium. Traditionally, computing an optimal NE in monotone regimes is done through two-loop schemes which lack scalability and provable performance guarantees. The goal in this work lies in the development of among the first single-timescale distributed gradient tracking optimization methods for optimal NE seeking over networks. Our main contributions are as follows. By employing a regularization-based relaxation approach within two existing distributed gradient tracking methods, namely Push-Pull and DSGT, we devise and analyze two single-timescale iteratively regularized gradient tracking algorithms. The first method addresses computing the optimal NE over directed networks, while the second method addresses a stochastic variant of this problem over undirected networks. For both methods, we establish the convergence to the optimal NE and derive new convergence rate statements for the consensus error of the generated iterates. We provide preliminary numerical results on a Nash-Cournot game.

Summary

We haven't generated a summary for this paper yet.