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Investigating Creation Perspectives and Icon Placement Preferences for On-Body Menus in Virtual Reality (2409.20238v1)

Published 30 Sep 2024 in cs.HC

Abstract: On-body menus present a novel interaction paradigm within Virtual Reality (VR) environments by embedding virtual interfaces directly onto the user's body. Unlike traditional screen-based interfaces, on-body menus enable users to interact with virtual options or icons visually attached to their physical form. In this paper, We investigated the impact of the creation process on the effectiveness of on-body menus, comparing first-person, third-person, and mirror perspectives. Our first study ($N$ = 12) revealed that the mirror perspective led to faster creation times and more accurate recall compared to the other two perspectives. To further explore user preferences, we conducted a second study ($N$ = 18) utilizing a VR system with integrated body tracking. By combining distributions of icons from both studies ($N$ = 30), we confirmed significant preferences in on-body menu placement based on icon category (e.g., Social Media icons were consistently placed on forearms). We also discovered associations between categories, such as Leisure and Social Media icons frequently co-occurring. Our findings highlight the importance of the creation process, uncover user preferences for on-body menu organization, and provide insights to guide the development of intuitive and effective on-body interactions within virtual environments.

Summary

  • The paper demonstrates that using mirror perspectives leads to quicker and more accurate on-body menu creation compared to first- and third-person views.
  • The study utilized two-phase experiments with 30 participants, comparing the performance and recall of different perspective approaches.
  • Findings reveal clear preferences in icon placement, with social media icons placed on forearms, guiding design for immersive and personalized VR interfaces.

An Analytical Overview of On-Body Menus in Virtual Reality

The paper "Investigating Creation Perspectives and Icon Placement Preferences for On-Body Menus in Virtual Reality" explores the innovative concept of embedding virtual interfaces directly onto the user's body within Virtual Reality (VR) environments. This approach diverges from traditional screen-based interfaces by allowing users to interact with virtual options or icons attached to their physical form. The researchers conducted a thorough investigation into the impact of various creation perspectives on the efficacy of on-body menus, focusing on first-person, third-person, and mirror perspectives.

Study Design and Methodology

The paper was structured in two phases, engaging 30 participants across both. The first phase involved a sample of 12 participants to assess the creation and recall efficiencies of different perspectives. The researchers employed tasks where participants first mapped icons from specified categories onto their body and later recalled these configurations. The paper indicated that the mirror perspective offered faster creation times and enhanced recall capabilities compared to first-person (1PP) and third-person (3PP) perspectives, suggesting a dual-perspective approach might optimize both speed and accuracy.

Building on these findings, the second phase involved 18 participants using the Meta Quest 3, which integrated advanced body tracking. This phase confirmed previous results and detailed the participants' preferences for icon placement based on categories, such as social media icons favorably placed on forearms, while productivity tools were positioned on the upper body.

Results and Findings

The research presents compelling insights into how users interact with on-body menus in VR:

  • Creation Time and Accuracy: The mirror perspective facilitated quicker and more accurate menu creation. This indicates a mixed perspective approach could be advantageous in VR interface design.
  • Recall Performance: Both mirror and 3PP perspectives yielded better recall performance, underscoring their potential in applications requiring memory retention.
  • Icon Placement Preferences: A clear organizational pattern emerged regarding icon placement. For instance, social media icons were consistently mapped to forearms, highlighting users' intuitive spatial preferences.

Implications and Future Directions

The results have both practical and theoretical implications. In practice, they provide guidance for VR developers aiming to enhance user interaction with virtual interfaces through intuitive design strategies. The integration of body-aware interaction paradigms allows for more personalized and immersive VR experiences.

Theoretically, the paper advances our understanding of human-computer interaction within VR contexts by documenting how embodiment in virtual spaces affects cognitive processes such as memory and spatial awareness.

Future research could extend into exploring additional input modalities or expanding the diversity of avatars, potentially revealing deeper insights into user preferences and performance. Additionally, integrating machine learning techniques to predict user behavior based on interaction data could lead to automatically optimized interfaces tailored to individual users.

Conclusion

This work serves as a foundational exploration into the field of on-body menus in VR, offering valuable insights into how perspective influences user interaction and memory. The paper's findings can inform the development of intuitive and effective on-body interactions, ultimately advancing the usability and effectiveness of VR systems. By embracing user preferences and leveraging advanced tracking technologies, future VR interfaces can achieve higher levels of engagement and efficiency.

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