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WiLoR: End-to-end 3D Hand Localization and Reconstruction in-the-wild (2409.12259v2)

Published 18 Sep 2024 in cs.CV

Abstract: In recent years, 3D hand pose estimation methods have garnered significant attention due to their extensive applications in human-computer interaction, virtual reality, and robotics. In contrast, there has been a notable gap in hand detection pipelines, posing significant challenges in constructing effective real-world multi-hand reconstruction systems. In this work, we present a data-driven pipeline for efficient multi-hand reconstruction in the wild. The proposed pipeline is composed of two components: a real-time fully convolutional hand localization and a high-fidelity transformer-based 3D hand reconstruction model. To tackle the limitations of previous methods and build a robust and stable detection network, we introduce a large-scale dataset with over than 2M in-the-wild hand images with diverse lighting, illumination, and occlusion conditions. Our approach outperforms previous methods in both efficiency and accuracy on popular 2D and 3D benchmarks. Finally, we showcase the effectiveness of our pipeline to achieve smooth 3D hand tracking from monocular videos, without utilizing any temporal components. Code, models, and dataset are available https://rolpotamias.github.io/WiLoR.

Summary

  • The paper introduces WiLoR, a novel end-to-end framework that integrates a real-time convolutional hand detection network with a transformer-based 3D reconstruction model.
  • It achieves over 130 FPS in hand localization and outperforms state-of-the-art detectors on benchmark datasets such as COCO-WholeBody and Oxford-Hands.
  • The method’s multi-scale refinement module enhances hand pose accuracy, offering promising applications in AR/VR and human-computer interaction.

WiLoR: End-to-end 3D Hand Localization and Reconstruction in-the-wild

The paper "WiLoR: End-to-end 3D Hand Localization and Reconstruction in-the-wild" by Rolandos Alexandros Potamias, Jinglei Zhang, Jiankang Deng, and Stefanos Zafeiriou presents a novel approach addressing the challenges of real-time multi-hand detection and 3D reconstruction in unconstrained environments. The proposed method, WiLoR, demonstrates notable improvements over existing frameworks both in terms of efficiency and accuracy.

Summary of Contributions

WiLoR consists of two primary components: a real-time, fully convolutional hand localization network and a transformer-based 3D hand reconstruction model. Distinctly, the pipeline is fortified by a novel refinement module that corrects misaligned poses through image-aligned features, ensuring high fidelity in reconstructed hands.

Hand Detection and Localization

WiLoR's hand detection network employs a fully convolutional architecture leveraging DarkNet as its backbone, achieving over 130 frames-per-second (FPS). The Path Aggregation Network (PANet) enhances the feature maps across multiple scales, contributing to its robustness and accuracy. Training the model on a comprehensive dataset—WHIM, comprising more than 2 million images showcasing varied lighting, occlusions, and hand scales—augments its robustness in real-world applications.

Experimental results underline the performance benefits of WiLoR, with the proposed detector outperforming state-of-the-art methods like MediaPipe, OpenPose, and ContactHands across benchmarks such as COCO-WholeBody and Oxford-Hands datasets.

3D Hand Pose Estimation

The 3D hand reconstruction component, built on a Vision Transformer (ViT) backbone, decomposes the pose estimation problem into a two-stage process. Initially, a coarse estimation of the MANO hand model parameters is made. Subsequently, a multi-scale refinement module extracts and utilizes image-aligned features to correct the rough estimate. This approach ensures that the final 3D hand pose is more accurately aligned with the image, addressing limitations seen in previous methods that directly regress hand parameters from a single image.

The method was trained on a diverse dataset amalgamating FreiHAND, HO3D, and several others, summing up to 4.2 million images, ensuring robustness against different viewpoints and conditions. WiLoR demonstrates state-of-the-art performance on the FreiHAND and HO3D datasets, outperforming contemporary methods such as METRO, Mesh Graphormer, and HaMeR, particularly in metrics like PA-MPJPE and PA-MPVPE.

Implications and Future Directions

WiLoR’s contributions are notable for several reasons. Practically, the marked advancement in real-time performance without sacrificing accuracy opens avenues for robust integration into mobile and embedded systems, enhancing applications in augmented reality, virtual reality, and human-computer interaction. The portability and efficiency of the detector ensure broadened applicability, ranging from gaming to assistive technologies.

Theoretically, the novel multi-scale refinement strategy presents an effective solution for overcoming pose misalignment, a common challenge in regression-based methods. This innovation can inspire future work in refining not only hand pose estimations but also other articulated structures such as the human body and facial expressions.

Future research trajectories could explore further improvements in temporal coherence of 4D reconstructions by integrating temporal components, potentially combining WiLoR with recurrent neural networks or transformer-based sequential models. Additionally, extending the WHIM dataset to include finer-grained annotations and more diverse hand interactions would be beneficial for enhancing model robustness and generalization capabilities.

Conclusion

The paper "WiLoR: End-to-end 3D Hand Localization and Reconstruction in-the-wild" signifies a substantial step forward in the field of hand pose estimation. The authors have adeptly addressed key limitations of previous methodologies and introduced a highly efficient, accurate, and practical solution for in-the-wild hand reconstruction, setting a new benchmark in the field. The implications for both practical applications and theoretical advancements are profound, underscoring the importance of this work in advancing the state of the art in computer vision and human-computer interaction.

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