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CamViG: Camera Aware Image-to-Video Generation with Multimodal Transformers (2405.13195v1)

Published 21 May 2024 in cs.CV and cs.AI

Abstract: We extend multimodal transformers to include 3D camera motion as a conditioning signal for the task of video generation. Generative video models are becoming increasingly powerful, thus focusing research efforts on methods of controlling the output of such models. We propose to add virtual 3D camera controls to generative video methods by conditioning generated video on an encoding of three-dimensional camera movement over the course of the generated video. Results demonstrate that we are (1) able to successfully control the camera during video generation, starting from a single frame and a camera signal, and (2) we demonstrate the accuracy of the generated 3D camera paths using traditional computer vision methods.

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Authors (6)
  1. Andrew Marmon (2 papers)
  2. Grant Schindler (4 papers)
  3. José Lezama (19 papers)
  4. Dan Kondratyuk (11 papers)
  5. Bryan Seybold (11 papers)
  6. Irfan Essa (91 papers)
Citations (3)

Summary

Implementing 3D Camera Control in Generative Video Models

Introduction

Ever wondered how creators might control specific camera movements in AI-generated videos? This paper dives into that by extending multimodal transformers for video generation to include 3D camera motion as a conditioning signal. The researchers propose adding explicit 3D camera controls to generative video methods, producing clearer and more controlled outputs—essentially letting users guide the virtual camera along a desired path as the video unfolds.

Key Contributions

The main takeaway here is the development of an image-to-video method that:

  1. Shifts the 3D point of view in a controlled manner.
  2. Allows for scene motion while controlling the camera.
  3. Automatically handles in-painting and out-painting of dis-occluded areas in the video frames.

By conditioning video generation on non-text inputs like 3D camera paths, the researchers show that it’s possible to achieve precise control over the virtual camera's movement, significantly enhancing the user's ability to focus on specific aspects of the scene.

Methodology

The paper sets the stage by differentiating their approach from existing methods that typically entangle camera movement and scene dynamics. Here’s a breakdown of their method:

  1. Data Generation Using NeRF: They use Neural Radiance Fields (NeRFs) to generate synthetic training videos with associated camera path tokens. This data contains rich details and true-to-life lighting effects that match the data distribution of the pretrained video transformer model.
  2. Video Tokenization: Their video transformer model relies on tokenized versions of both the video and the camera path. By re-purposing neural audio algorithms, they convert camera path data (essentially a series of numbers) into a set of tokens compatible with their transformer model.
  3. Transformer Architecture: They leverage a pre-trained video transformer model as the backbone. This model is fine-tuned to handle new video frames and camera paths, producing controlled video outputs.

Experiments and Results

The researchers conducted multiple experiments to validate their method. A standout aspect is their evaluation approach using optical flow metrics. Here's what they found:

  • Optical Flow MSE: They used mean squared error (MSE) between the generated video and the ground truth video's optical flow. This metric is important because it reflects how well the generated video follows the intended camera path.
  • Mixture of Data: Training on a blend of NeRF-generated scenes and large-scale video data (70% and 30% respectively) was crucial. This hybrid approach helped maintain the model’s ability to generate realistic video while learning precise camera movements.

Their results showcased that the finely tuned model could follow camera paths better and produce higher quality videos. However, there's a tradeoff: the more the model focuses on camera movement, the less scene motion it generates.

Implications

Practical Applications

  1. Content Creation: Brands and filmmakers can precisely control virtual camera movements in generated content, enhancing storytelling and viewer engagement.
  2. Virtual Reality: This technology can improve VR experiences by providing more immersive and dynamic environments.
  3. Gaming: Game developers can leverage precise camera controls for more engaging and visually appealing game scenarios.

Theoretical Contributions

  1. Tokenizing Camera Paths: This work offers a fresh way to think about incorporating non-traditional data types (like camera paths) into multimodal transformers.
  2. Multimodal Learning: It showcases the flexibility of transformer models in adapting to new modalities, pushing the boundaries of how different types of data can be integrated and processed.

Conclusion

To sum up, this paper introduces a novel method for conditioning generative video models on 3D camera paths, offering precise control over virtual camera movements in generated videos. The practical applications are vast, from improving virtual reality and gaming experiences to providing content creators with powerful new tools. This work undoubtedly opens up exciting new avenues for research and development in the domain of AI-driven video generation and multimodal learning.