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NeRF-Insert: 3D Local Editing with Multimodal Control Signals (2404.19204v1)

Published 30 Apr 2024 in cs.CV, cs.AI, and cs.GR

Abstract: We propose NeRF-Insert, a NeRF editing framework that allows users to make high-quality local edits with a flexible level of control. Unlike previous work that relied on image-to-image models, we cast scene editing as an in-painting problem, which encourages the global structure of the scene to be preserved. Moreover, while most existing methods use only textual prompts to condition edits, our framework accepts a combination of inputs of different modalities as reference. More precisely, a user may provide a combination of textual and visual inputs including images, CAD models, and binary image masks for specifying a 3D region. We use generic image generation models to in-paint the scene from multiple viewpoints, and lift the local edits to a 3D-consistent NeRF edit. Compared to previous methods, our results show better visual quality and also maintain stronger consistency with the original NeRF.

NeRF-Insert: Local 3D Editing with Multimodal Control Signals

The paper "NeRF-Insert: Local 3D Editing with Multimodal Control Signals" introduces a framework for editing Neural Radiance Fields (NeRFs) that emphasizes locality and control granularity, significantly advancing the utility and flexibility of 3D scene management. The authors propose a novel approach that redefines scene editing as an inpainting problem, leveraging multiple modalities for control and reference. This technique stands in contrast with existing methods that predominantly depend on text-based conditioning for global edits.

Core Contributions and Methodology

The central contribution of the paper is the development of NeRF-Insert, which demonstrates an effective method of integrating local edits into NeRF frameworks. This system utilizes various inputs, including textual prompts, reference images, CAD models, and manually-drawn image masks, allowing users to specify and modify 3D regions explicitly. The core technique involves transforming user-specified region selections, which can be defined by a minimal number of manually-drawn masks or precise CAD models, into a 3D visual hull. This hull guides the inpainting process across viewpoints while respecting the scene's global structure.

The NeRF-Insert framework employs an Iterative Dataset Update (IDU) protocol to distill 2D edits into the 3D space. This mechanism replaces existing models that may indiscriminately alter the scene structure with updates that favor maintaining original consistency within non-edited areas. By using generic image generation models and rendering from multiple viewpoints, the system lifts these edits to a 3D-consistent NeRF model, achieving higher fidelity in visual output compared to previous models.

Key Findings and Implications

Empirically, NeRF-Insert showcases higher visual quality and retains stronger consistency with the original NeRF scene structures than previous methods like Instruct-NeRF2NeRF. The versatility of the multimodal inputs provides users with a spectrum of control levels, from loosely defining an object with textual prompts to precisely positioning it using mesh models. Notably, the research introduces a loss term that enforces spatial constraints, diminishing undesired alterations outside the targeted edit region. This directly contributes to decreased artifacts such as floaters and improves overall edit quality.

From a theoretical perspective, this work pioneers avenues in 3D scene editing by introducing multimodal inputs to conditional inpainting processes. Practically, the framework offers a toolkit potentially incorporable with other 3D models or emerging diffusion models, enhancing their ability to handle more complex scenarios and larger scenes than current single-object datasets.

Future Directions

The authors suggest that their modular approach can integrate newer inpainting models and varied control signals, which could further bolster the effectiveness of 3D scene editing applications. Subsequent research might focus on refining the robustness of spatial constraint enforcement, exploring extended application in dynamic scenes, and further reducing computational load during the IDU process.

NeRF-Insert marks an important evolution in NeRF editing capabilities. By allowing flexibly controlled, high-quality edits, it sets a foundation for extensive future work in the field, particularly concerning interactive 3D content creation and modification. The implications of this development resonate across virtual reality, gaming, and 3D visualization domains, where precise and intuitive scene management is paramount.

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Authors (4)
  1. Benet Oriol Sabat (2 papers)
  2. Alessandro Achille (60 papers)
  3. Matthew Trager (30 papers)
  4. Stefano Soatto (179 papers)
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