Papers
Topics
Authors
Recent
Gemini 2.5 Flash
Gemini 2.5 Flash
41 tokens/sec
GPT-4o
59 tokens/sec
Gemini 2.5 Pro Pro
41 tokens/sec
o3 Pro
7 tokens/sec
GPT-4.1 Pro
50 tokens/sec
DeepSeek R1 via Azure Pro
28 tokens/sec
2000 character limit reached

RealmDreamer: Text-Driven 3D Scene Generation with Inpainting and Depth Diffusion (2404.07199v1)

Published 10 Apr 2024 in cs.CV, cs.AI, cs.GR, and cs.LG

Abstract: We introduce RealmDreamer, a technique for generation of general forward-facing 3D scenes from text descriptions. Our technique optimizes a 3D Gaussian Splatting representation to match complex text prompts. We initialize these splats by utilizing the state-of-the-art text-to-image generators, lifting their samples into 3D, and computing the occlusion volume. We then optimize this representation across multiple views as a 3D inpainting task with image-conditional diffusion models. To learn correct geometric structure, we incorporate a depth diffusion model by conditioning on the samples from the inpainting model, giving rich geometric structure. Finally, we finetune the model using sharpened samples from image generators. Notably, our technique does not require video or multi-view data and can synthesize a variety of high-quality 3D scenes in different styles, consisting of multiple objects. Its generality additionally allows 3D synthesis from a single image.

Text-Driven 3D Scene Generation with Inpainting and Depth Diffusion: An Overview of RealmDreamer

Introduction

The field of generative AI and, more specifically, text-based 3D scene synthesis has witnessed noteworthy advancements with the introduction of RealmDreamer. This technique represents a significant step in the evolution of 3D content creation, aiming to democratize the synthesis of high-fidelity 3D environments from text descriptions. Unlike prior methods that often struggle with generating cohesive and detailed scenes, RealmDreamer employs a combination of pretrained 2D inpainting and depth diffusion models, along with an innovative 3D Gaussian Splatting (3DGS) initialization approach. This method achieves state-of-the-art results in generating forward-facing 3D scenes that exhibit remarkable depth, detailed appearance, and realistic geometry, effectively addressing the limitations of existing text-to-3D techniques.

Methodology

RealmDreamer's methodology is distinctly structured into several stages, starting from a robust scene initialization to a fine-tuning phase that significantly enhances scene cohesiveness and detail:

  • Initialization with 3D Gaussian Splatting: RealmDreamer begins with an innovative initialization step that uses pretrained 2D priors to generate a reference image from a text prompt, which is then lifted into a 3D point cloud using state-of-the-art monocular depth estimation. The method effectively expands the point cloud by generating additional viewpoints, thereby enhancing the scene's initial geometric foundation.
  • Inpainting for Scene Completion: At this stage, RealmDreamer leverages 2D inpainting diffusion models to address disocclusions and fill in missing parts of the scene, guided by the text prompt. This process is meticulously designed to ensure that the inpainted regions seamlessly blend with the existing scene geometry, enhancing overall scene consistency.
  • Depth Diffusion for Enhanced Geometry: Incorporating a diffusion-based depth estimator, the technique refines the scene's geometric structure by conditioning on the samples from the inpainting model. This stage is pivotal in achieving high-fidelity depth perception within the generated scenes.
  • Finetuning for Enhanced Cohesion: The final phase involves finetuning the model with sharpened samples from image generators, further improving the scene's visual detail and coherence, ensuring alignment with the original text prompt.

Implications and Future Directions

RealmDreamer not only sets a new benchmark in text-driven 3D scene generation but also opens up new possibilities for research and application in the field of generative AI. The technique's ability to create detailed and cohesive 3D scenes from textual descriptions without the need for video or multi-view data can significantly impact various sectors including virtual reality, gaming, and digital content creation. Moreover, its generality and adaptability for 3D synthesis from a single image present further avenues for exploration.

Looking ahead, there are opportunities for refining the efficiency and output quality of RealmDreamer. Possible future developments could include the exploration of more advanced diffusion models for faster and more accurate scene generation, as well as innovative conditioning schemes that could enable the generation of 360-degree scenes with even higher levels of realism.

Conclusion

RealmDreamer represents a significant step forward in the field of text-to-3D scene synthesis, offering a novel and effective approach to creating high-fidelity, detailed 3D scenes from textual descriptions. By leveraging the capabilities of 2D inpainting and depth diffusion models within a structured methodology, RealmDreamer overcomes the limitations of existing techniques, opening new pathways for research and application in this fascinating domain of generative AI.

Definition Search Book Streamline Icon: https://streamlinehq.com
References (77)
  1. Wasserstein generative adversarial networks. In International conference on machine learning, pages 214–223. PMLR, 2017.
  2. Irondepth: Iterative refinement of single-view depth using surface normal and its uncertainty. In British Machine Vision Conference (BMVC), 2022.
  3. Improving image generation with better captions. Computer Science. https://cdn. openai. com/papers/dall-e-3. pdf, 2(3):8, 2023.
  4. Instructpix2pix: Learning to follow image editing instructions. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pages 18392–18402, 2023.
  5. Towards better user studies in computer graphics and vision. Found. Trends Comput. Graph. Vis., 15:201–252, 2022.
  6. Generative novel view synthesis with 3d-aware diffusion models. arXiv preprint arXiv:2304.02602, 2023.
  7. Text to 3d scene generation with rich lexical grounding. arXiv preprint arXiv:1505.06289, 2015.
  8. Learning spatial knowledge for text to 3d scene generation. In Proceedings of the 2014 conference on empirical methods in natural language processing (EMNLP), pages 2028–2038, 2014.
  9. Text2shape: Generating shapes from natural language by learning joint embeddings. In Computer Vision–ACCV 2018: 14th Asian Conference on Computer Vision, Perth, Australia, December 2–6, 2018, Revised Selected Papers, Part III 14, pages 100–116. Springer, 2019.
  10. Fantasia3d: Disentangling geometry and appearance for high-quality text-to-3d content creation. In Proceedings of the IEEE/CVF International Conference on Computer Vision (ICCV), October 2023.
  11. Text-to-3d using gaussian splatting. arXiv preprint arXiv:2309.16585, 2023.
  12. Luciddreamer: Domain-free generation of 3d gaussian splatting scenes. arXiv preprint arXiv:2311.13384, 2023.
  13. Text-to-image diffusion models are zero shot classifiers. Advances in Neural Information Processing Systems, 36, 2024.
  14. Wordseye: An automatic text-to-scene conversion system. In Proceedings of the 28th annual conference on Computer graphics and interactive techniques, pages 487–496, 2001.
  15. Nerdi: Single-view nerf synthesis with language-guided diffusion as general image priors. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pages 20637–20647, 2023.
  16. Plenoxels: Radiance fields without neural networks. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pages 5501–5510, 2022.
  17. Nerfdiff: Single-image view synthesis with nerf-guided distillation from 3d-aware diffusion. In International Conference on Machine Learning, pages 11808–11826. PMLR, 2023.
  18. threestudio: A unified framework for 3d content generation. https://github.com/threestudio-project/threestudio, 2023.
  19. Instruct-nerf2nerf: Editing 3d scenes with instructions. arXiv preprint arXiv:2303.12789, 2023.
  20. Prompt-to-prompt image editing with cross attention control. arXiv preprint arXiv:2208.01626, 2022.
  21. Denoising diffusion probabilistic models. Advances in neural information processing systems, 33:6840–6851, 2020.
  22. Classifier-free diffusion guidance. arXiv preprint arXiv:2207.12598, 2022.
  23. Text2room: Extracting textured 3d meshes from 2d text-to-image models. In Proceedings of the IEEE/CVF International Conference on Computer Vision (ICCV), pages 7909–7920, October 2023.
  24. Lora: Low-rank adaptation of large language models. arXiv preprint arXiv:2106.09685, 2021.
  25. Zero-shot text-guided object generation with dream fields. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pages 867–876, 2022.
  26. Shap-e: Generating conditional 3d implicit functions. arXiv preprint arXiv:2305.02463, 2023.
  27. invs: Repurposing diffusion inpainters for novel view synthesis. In SIGGRAPH Asia 2023 Conference Papers, pages 1–12, 2023.
  28. Elucidating the design space of diffusion-based generative models. Advances in Neural Information Processing Systems, 35:26565–26577, 2022.
  29. Repurposing diffusion-based image generators for monocular depth estimation, 2023.
  30. 3d gaussian splatting for real-time radiance field rendering. ACM Transactions on Graphics, 42(4), 2023.
  31. Luciddreamer: Towards high-fidelity text-to-3d generation via interval score matching, 2023.
  32. Magic3d: High-resolution text-to-3d content creation. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pages 300–309, 2023.
  33. Magic3d: High-resolution text-to-3d content creation. In IEEE Conference on Computer Vision and Pattern Recognition (CVPR), 2023.
  34. Zero-1-to-3: Zero-shot one image to 3d object. In Proceedings of the IEEE/CVF International Conference on Computer Vision, pages 9298–9309, 2023.
  35. Syncdreamer: Generating multiview-consistent images from a single-view image. arXiv preprint arXiv:2309.03453, 2023.
  36. Att3d: Amortized text-to-3d object synthesis. arXiv preprint arXiv:2306.07349, 2023.
  37. Realfusion: 360deg reconstruction of any object from a single image. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pages 8446–8455, 2023.
  38. Sdedit: Guided image synthesis and editing with stochastic differential equations. arXiv preprint arXiv:2108.01073, 2021.
  39. Latent-nerf for shape-guided generation of 3d shapes and textures. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pages 12663–12673, 2023.
  40. Nerf: Representing scenes as neural radiance fields for view synthesis. In ECCV, 2020.
  41. Reference-guided controllable inpainting of neural radiance fields. arXiv preprint arXiv:2304.09677, 2023.
  42. Spin-nerf: Multiview segmentation and perceptual inpainting with neural radiance fields. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pages 20669–20679, 2023.
  43. Null-text inversion for editing real images using guided diffusion models. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pages 6038–6047, 2023.
  44. Point-e: A system for generating 3d point clouds from complex prompts. arXiv preprint arXiv:2212.08751, 2022.
  45. Sdxl: Improving latent diffusion models for high-resolution image synthesis. arXiv preprint arXiv:2307.01952, 2023.
  46. Dreamfusion: Text-to-3d using 2d diffusion. arXiv, 2022.
  47. Learning transferable visual models from natural language supervision. In International conference on machine learning, pages 8748–8763. PMLR, 2021.
  48. Dreambooth3d: Subject-driven text-to-3d generation. arXiv preprint arXiv:2303.13508, 2023.
  49. Accelerating 3d deep learning with pytorch3d. arXiv:2007.08501, 2020.
  50. Pixelsynth: Generating a 3d-consistent experience from a single image. In ICCV, 2021.
  51. High-resolution image synthesis with latent diffusion models. In Proceedings of the IEEE/CVF conference on computer vision and pattern recognition, pages 10684–10695, 2022.
  52. Dreambooth: Fine tuning text-to-image diffusion models for subject-driven generation. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pages 22500–22510, 2023.
  53. Photorealistic text-to-image diffusion models with deep language understanding. Advances in Neural Information Processing Systems, 35:36479–36494, 2022.
  54. Clip-forge: Towards zero-shot text-to-shape generation. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pages 18603–18613, 2022.
  55. Zero123++: a single image to consistent multi-view diffusion base model. arXiv preprint arXiv:2310.15110, 2023.
  56. Mvdream: Multi-view diffusion for 3d generation. arXiv preprint arXiv:2308.16512, 2023.
  57. Photo tourism: exploring photo collections in 3d. In ACM siggraph 2006 papers, pages 835–846. 2006.
  58. Deep unsupervised learning using nonequilibrium thermodynamics. In International conference on machine learning, pages 2256–2265. PMLR, 2015.
  59. Denoising diffusion implicit models. arXiv preprint arXiv:2010.02502, 2020.
  60. Generative modeling by estimating gradients of the data distribution. Advances in neural information processing systems, 32, 2019.
  61. Score-based generative modeling through stochastic differential equations. arXiv preprint arXiv:2011.13456, 2020.
  62. Nerfstudio: A modular framework for neural radiance field development. In ACM SIGGRAPH 2023 Conference Proceedings, SIGGRAPH ’23, 2023.
  63. Lgm: Large multi-view gaussian model for high-resolution 3d content creation. arXiv preprint arXiv:2402.05054, 2024.
  64. Pascal Vincent. A connection between score matching and denoising autoencoders. Neural computation, 23(7):1661–1674, 2011.
  65. Score jacobian chaining: Lifting pretrained 2d diffusion models for 3d generation. arXiv preprint arXiv:2212.00774, 2022.
  66. Prolificdreamer: High-fidelity and diverse text-to-3d generation with variational score distillation. In Advances in Neural Information Processing Systems (NeurIPS), 2023.
  67. Novel view synthesis with diffusion models. arXiv preprint arXiv:2210.04628, 2022.
  68. Open-vocabulary panoptic segmentation with text-to-image diffusion models. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pages 2955–2966, 2023.
  69. Depth anything: Unleashing the power of large-scale unlabeled data. In CVPR, 2024.
  70. Gaussiandreamer: Fast generation from text to 3d gaussians by bridging 2d and 3d diffusion models. In CVPR, 2024.
  71. Text2nerf: Text-driven 3d scene generation with neural radiance fields. IEEE Transactions on Visualization and Computer Graphics, 2024.
  72. Adding conditional control to text-to-image diffusion models. In Proceedings of the IEEE/CVF International Conference on Computer Vision, pages 3836–3847, 2023.
  73. Scenewiz3d: Towards text-guided 3d scene composition. arXiv preprint arXiv:2312.08885, 2023.
  74. The unreasonable effectiveness of deep features as a perceptual metric. In Proceedings of the IEEE conference on computer vision and pattern recognition, pages 586–595, 2018.
  75. Sparsefusion: Distilling view-conditioned diffusion for 3d reconstruction. In CVPR, 2023.
  76. Hifa: High-fidelity text-to-3d generation with advanced diffusion guidance. In The Twelfth International Conference on Learning Representations, 2023.
  77. Ewa volume splatting. In Proceedings Visualization, 2001. VIS’01., pages 29–538. IEEE, 2001.
User Edit Pencil Streamline Icon: https://streamlinehq.com
Authors (4)
  1. Jaidev Shriram (4 papers)
  2. Alex Trevithick (8 papers)
  3. Lingjie Liu (79 papers)
  4. Ravi Ramamoorthi (65 papers)
Citations (31)