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AWOL: Analysis WithOut synthesis using Language (2404.03042v1)

Published 3 Apr 2024 in cs.CV

Abstract: Many classical parametric 3D shape models exist, but creating novel shapes with such models requires expert knowledge of their parameters. For example, imagine creating a specific type of tree using procedural graphics or a new kind of animal from a statistical shape model. Our key idea is to leverage language to control such existing models to produce novel shapes. This involves learning a mapping between the latent space of a vision-LLM and the parameter space of the 3D model, which we do using a small set of shape and text pairs. Our hypothesis is that mapping from language to parameters allows us to generate parameters for objects that were never seen during training. If the mapping between language and parameters is sufficiently smooth, then interpolation or generalization in language should translate appropriately into novel 3D shapes. We test our approach with two very different types of parametric shape models (quadrupeds and arboreal trees). We use a learned statistical shape model of quadrupeds and show that we can use text to generate new animals not present during training. In particular, we demonstrate state-of-the-art shape estimation of 3D dogs. This work also constitutes the first language-driven method for generating 3D trees. Finally, embedding images in the CLIP latent space enables us to generate animals and trees directly from images.

Citations (2)

Summary

  • The paper introduces a novel method that maps language descriptions to 3D model parameters for generating unseen animal and tree shapes.
  • It employs an adapted Real-NVP framework with trainable masks and compression layers to manage small 3D training datasets.
  • Experimental results demonstrate effective interpolation within known traits and generalization to novel categories beyond the training data.

Leveraging Language for Novel Shape Generation in 3D Models

Introduction

Recent advancements in 3D model generation have explored innovative avenues to produce realistic samples across various shape models, pivoting from conventional techniques that rely heavily on expert knowledge. One promising direction has been the integration of language with 3D modeling to intuitively control and generate shapes never seen during the models’ training phases. This post explores an interesting approach titled "Analysis WithOut synthesis using Language" (AWOL), which brings to the forefront a method relying on the rich, descriptive power of language to guide the generation of novel 3D shapes, spanning the domains of animals and trees.

Key Concepts

AWOL proposes a method that uses language to inform and direct the parameter space of established 3D models, thereby enabling the generation of new shapes. The core hypothesis is that the linguistic description can be seamlessly mapped onto the shape parameters of 3D models, fostering the creation of objects not encountered in the training dataset. The fundamental mechanics of AWOL involves:

  • Learning a mapping between the latent space of vision-LLMs (VLMs) like CLIP and the parameter space of 3D models.
  • Employing a small set of shape and text pairs to facilitate this learning process.
  • Testing this approach on distinct types of parametric shape models for quadrupeds and trees, highlighting its broad applicability.

Methodological Overview

The methodology adopted in AWOL is rooted in the Real-NVP model structure, chosen for its competence in handling high-dimensional and structured data. Modifications were made to adapt Real-NVP for the task, including the introduction of trainable masks and a compression layer in the scale and translation functions to cater to the small training datasets typically involved in shape modeling. Notably, AWOL operates on:

  • A novel animal model that extends existing models with more species and breed-specific details, fed into the process as training data.
  • A tree model utilizing a procedural, non-differentiable generator with set parameters for different tree species.

This approach excels in not just interpolating within the known data distribution but also generalizing beyond the training set to produce realistic, unseen shapes.

Experimental Insights

AWOL was subjected to a rigorous evaluation framework designed to test both interpolation within known species and generalization to novel categories. The experiments showcased remarkable capabilities in:

  • Interpolating complex traits within species, including size and age variations in animals and trees.
  • Generalizing beyond the training set, successfully generating realistic 3D models of animals and trees not present in the training data, demonstrated through qualitative analyses and comparisons with existing models.

Implications and Future Prospects

The research underscores the potential of language as a powerful tool to intuitively control and generate 3D shapes, a step beyond traditional parametric model manipulations. Practically, AWOL offers a pathway to generating rigged 3D models from mere textual descriptions, streamlining content creation in digital arts, gaming, and virtual simulations. Theoretically, it pushes the envelope in understanding and utilizing the latent spaces of VLMs for creative purposes.

Looking forward, the implications for both 3D content creation and AI-driven design are profound. Expanding the dataset diversity, refining the learning process for even smoother interpolations and generalizations, and exploring the integration of more complex environmental or contextual factors into the generation process present exciting avenues for research.

In summary, AWOL stands as a testament to the synergy between natural language processing and 3D modeling, offering novel perspectives on the creation of digital content with unprecedented ease and intuitiveness. As the domain evolves, the boundary between language and visual representation seems poised for further blurring, heralding a new era in digital content generation.