Papers
Topics
Authors
Recent
Gemini 2.5 Flash
Gemini 2.5 Flash
41 tokens/sec
GPT-4o
59 tokens/sec
Gemini 2.5 Pro Pro
41 tokens/sec
o3 Pro
7 tokens/sec
GPT-4.1 Pro
50 tokens/sec
DeepSeek R1 via Azure Pro
28 tokens/sec
2000 character limit reached

Exploring AI Problem Formulation with Children via Teachable Machines (2402.18688v1)

Published 28 Feb 2024 in cs.HC

Abstract: Emphasizing problem formulation in AI literacy activities with children is vital, yet we lack empirical studies on their structure and affordances. We propose that participatory design involving teachable machines facilitates problem formulation activities. To test this, we integrated problem reduction heuristics into storyboarding and invited a university-based intergenerational design team of 10 children (ages 8-13) and 9 adults to co-design a teachable machine. We find that children draw from personal experiences when formulating AI problems; they assume voice and video capabilities, explore diverse machine learning approaches, and plan for error handling. Their ideas promote human involvement in AI, though some are drawn to more autonomous systems. Their designs prioritize values like capability, logic, helpfulness, responsibility, and obedience, and a preference for a comfortable life, family security, inner harmony, and excitement as end-states. We conclude by discussing how these results can inform the design of future participatory AI activities.

Definition Search Book Streamline Icon: https://streamlinehq.com
References (109)
  1. AAAI. 2021a. Introducing AI. http://modelai.gettysburg.edu/2021/intro/.
  2. AAAI. 2021b. Rushhour: Designing and comparing A* heuristics for a children’s puzzle. http://modelai.gettysburg.edu/2021/rushhour.
  3. AAAI. 2022. Model AI Assignments. http://modelai.gettysburg.edu/.
  4. Oguz A. Acar. 2023. AI Prompt Engineering Isn’t the Future. https://hbr.org/2023/06/ai-prompt-engineering-isnt-the-future
  5. Open AI. 2022. Introducing ChatGPT. https://openai.com/blog/chatgpt.
  6. Amazon. 2022. Formulating the problem. https://docs.aws.amazon.com/machine-learning/latest/dg/formulating-the-problem.html.
  7. Ronald E. Anderson. 1978. Value orientation of computer science students. Commun. ACM 21, 3 (March 1978), 219–225. https://doi.org/10.1145/359361.359365
  8. Peter M. Andreae and John H. Andreae. 1978. A teachable machine in the real world. International Journal of Man-Machine Studies 10, 3 (1978), 301 – 312. https://doi.org/10.1016/S0020-7373(78)80048-0
  9. A survey of robot learning from demonstration. Robotics Auton. Syst. 57 (2009), 469–483. https://api.semanticscholar.org/CorpusID:1045325
  10. Participatory Problem Formulation for Fairer Machine Learning Through Community Based System Dynamics. arXiv:2005.07572 [cs.CY]
  11. Parenting with Alexa: Exploring the Introduction of Smart Speakers on Family Dynamics. Association for Computing Machinery, New York, NY, USA, 1–13. https://doi-org.proxy-um.researchport.umd.edu/10.1145/3313831.3376344
  12. Power to the People? Opportunities and Challenges for Participatory AI. In Equity and Access in Algorithms, Mechanisms, and Optimization (Arlington, VA, USA) (EAAMO ’22). Association for Computing Machinery, New York, NY, USA, Article 6, 8 pages. https://doi.org/10.1145/3551624.3555290
  13. Frameworks and Challenges to Participatory AI. https://arxiv.org/pdf/2209.07572.pdf
  14. Envisioning Communities: A Participatory Approach Towards AI for Social Good. In Proceedings of the 2021 AAAI/ACM Conference on AI, Ethics, and Society (Virtual Event, USA) (AIES ’21). Association for Computing Machinery, New York, NY, USA, 425–436. https://doi.org/10.1145/3461702.3462612
  15. Embedding Participatory Design into Designs for Learning: An Untapped Interdisciplinary Resource?. In To See the World and a Grain of Sand: Learning across Levels of Space, Time, and Scale: CSCL 2013 Conference Proceedings Volume 1 — Full Papers & Symposia., Vol. 1. International Society of the Learning Sciences, Madison, WI, 549–556.
  16. A Personalizable Mobile Sound Detector App Design for Deaf and Hard-of-Hearing Users. In Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility (Reno, Nevada, USA) (ASSETS ’16). Association for Computing Machinery (ACM), New York, NY, USA, 3–13. https://doi.org/10.1145/2982142.2982171
  17. Kelly Caine. 2016. Local Standards for Sample Size at CHI. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (San Jose, California, USA) (CHI ’16). Association for Computing Machinery, New York, NY, USA, 981–992. https://doi.org/10.1145/2858036.2858498
  18. Teachable Machine: Approachable Web-Based Tool for Exploring Machine Learning Classification. In Extended Abstracts of the Conference on Human Factors in Computing Systems (Honolulu, HI, USA) (CHI EA ’20). Association for Computing Machinery (ACM), New York, NY, USA, 1–8. https://doi.org/10.1145/3334480.3382839
  19. Supporting human flourishing by ensuring human involvement in AI-infused systems. In Human Centered AI Workshop, 35th Conference on Neural Information Processing Systems (NeurIPS 2021). NeurIPS, Virtual, 5 pages. https://drive.google.com/file/d/1o2Rk8qrciy2_vfuropEoiyVwvK6LK9Cf/view
  20. Vincent Cheng and Yu Zhang. 2023. Analyzing ChatGPT’s Mathematical Deficiencies: Insights and Contributions. In Proceedings of the 35th Conference on Computational Linguistics and Speech Processing (ROCLING 2023). The Association for Computational Linguistics and Chinese Language Processing (ACLCLP), Taipei City, Taiwan, 188–193.
  21. Thematic analysis. Qualitative psychology: A practical guide to research methods 222 (2015), 248.
  22. Technology for promoting scientific practice and personal meaning in life-relevant learning. In Proceedings of the 11th International Conference on Interaction Design and Children. ACM, Bremen, Germany, 152–161.
  23. Code.org. 2023. Hour of Code. https://hourofcode.com/us/learn.
  24. Fast Company. 2020. Tired of saying ‘Hey Google’ and ‘Alexa’? Change it up with these unintentional wake words. https://www.fastcompany.com/90524070/tired-of-saying-hey-google-and-alexa-change-it-up-with-these-unintentional-wake-words.
  25. An Uncommon Task: Participatory Design in Legal AI. Proc. ACM Hum.-Comput. Interact. 6, CSCW1, Article 51 (apr 2022), 23 pages. https://doi.org/10.1145/3512898
  26. Using Design Metaphors to Understand User Expectations of Socially Interactive Robot Embodiments.
  27. Sascha Dickel and Jan-Felix Schrape. 2017. The Logic of Digital Utopianism. NanoEthics 11, 1 (April 2017), 47–58. https://doi.org/10.1007/s11569-017-0285-6
  28. Family as a Third Space for AI Literacies: How do children and parents learn about AI together?. In CHI Conference on Human Factors in Computing Systems. ACM, New Orleans, Louisiana, USA, 1–17.
  29. Stefania Druga and Amy J Ko. 2021. How Do Children’s Perceptions of Machine Intelligence Change When Training and Coding Smart Programs?. In Proceedings of the 20th Annual ACM Interaction Design and Children Conference (Athens, Greece) (IDC ’21). Association for Computing Machinery, New York, NY, USA, 49–61. https://doi.org/10.1145/3459990.3460712
  30. The 4As: Ask, Adapt, Author, Analyze - AI Literacy Framework for Families. MIT Press, Boston, Massachusetts, USA, Chapter 10, 193–231. https://doi.org/10.7551/mitpress/13654.003.0014 https://wip.mitpress.mit.edu/pub/the-4as.
  31. Allison Druin. 1999. Cooperative inquiry: developing new technologies for children with children. In Proceedings of the ACM Conference on Human Factors in Computing Systems. ACM, Pittsburgh, Pennsylvania, United States, 592–599. https://doi.org/10.1145/302979.303166
  32. Allison Druin. 2002. The role of children in the design of new technology. Behaviour & Information Technology 21, 1 (2002), 1–25. https://doi.org/10.1080/01449290110108659
  33. Exploring Machine Teaching with Children. In 2021 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC). IEEE, St. Louis, Missouri, USA, 1–11. https://doi.org/10.1109/VL/HCC51201.2021.9576171
  34. Catherine D’Ignazio and Rahul Bhargava. 2015. Approaches to building big data literacy. , 6 pages. https://api.semanticscholar.org/CorpusID:13689606
  35. Albert Einstein and Leopold Infeld. 1938. Evolution of physics. Vol. 10. Simon and Schuster, New York, USA.
  36. Designing for Children’s Values: Conceptualizing Value-Sensitive Technologies with Children. In ACM Interaction Design and Children Conference: Extended Abstracts (London, United Kingdom) (IDC 2020). Association for Computing Machinery (ACM), New York, NY, USA, 296–301. https://doi.org/10.1145/3397617.3397826
  37. Moral stories: Situated reasoning about norms, intents, actions, and their consequences.
  38. Teaching for Values in Human–Computer Interaction. Frontiers in Computer Science 4 (Feb. 2022), 830736. https://doi.org/10.3389/fcomp.2022.830736
  39. Methods and Techniques for Involving Children in the Design of New Technology for Children. Foundations and Trends® in Human–Computer Interaction 6, 2 (2012), 85–166. https://doi.org/10.1561/1100000018
  40. Values-first SE: research principles in practice. In Proceedings of the 38th International Conference on Software Engineering Companion - ICSE ’16. ACM Press, Austin, Texas, 553–562. https://doi.org/10.1145/2889160.2889219
  41. Rebecca Fiebrink. 2009. Wekinator | Software for real-time, interactive machine learning. http://www.wekinator.org/
  42. Batya Friedman. 1996. Value-sensitive Design.
  43. Extending the Technology Acceptance Model to assess automation. Cognition, Technology & Work 14, 1 (March 2012), 39–49. https://doi.org/10.1007/s10111-011-0194-3
  44. Integrating Behavior Cloning and Reinforcement Learning for Improved Performance in Dense and Sparse Reward Environments. In Proceedings of the 19th International Conference on Autonomous Agents and MultiAgent Systems (Auckland, New Zealand) (AAMAS ’20). International Foundation for Autonomous Agents and Multiagent Systems, Richland, SC, 465–473.
  45. Google. 2021. Project Euphonia: Google Research Initiative. https://sites.research.google/euphonia/about/.
  46. Google. 2022a. Formulate Your Problem as an ML Problem. https://developers.google.com/machine-learning/problem-framing/formulate.
  47. Google. 2022b. Teachable Machine. https://teachablemachine.withgoogle.com/.
  48. Cooperative Inquiry revisited: Reflections of the past and guidelines for the future of intergenerational co-design. International Journal of Child-Computer Interaction 1, 1 (Jan. 2013), 14–23. https://doi.org/10.1016/j.ijcci.2012.08.003
  49. Aligning artificial intelligence with human values: reflections from a phenomenological perspective. AI & SOCIETY 37, 4 (Dec. 2022), 1383–1395. https://doi.org/10.1007/s00146-021-01247-4
  50. One size does not fit all: applying the transtheoretical model to energy feedback technology design. In Proceedings of the 28th international conference on Human factors in computing systems - CHI ’10. ACM Press, Atlanta, Georgia, USA, 927. https://doi.org/10.1145/1753326.1753464
  51. Can Children Understand Machine Learning Concepts? The Effect of Uncovering Black Boxes. In Proceedings of the ACM Conference on Human Factors in Computing Systems (Glasgow, Scotland Uk) (CHI ’19). Association for Computing Machinery (ACM), New York, NY, USA, 1–11. https://doi.org/10.1145/3290605.3300645
  52. Introducing children to machine learning concepts through hands-on experience. In Proceedings of the ACM Conference on Interaction Design and Children. Association for Computing Machinery (ACM), Trondheim, Norway, 563–568. https://doi.org/10.1145/3202185.3210776
  53. Geert Hofstede. 2001. Culture’s consequences: comparing values, behaviors, institutions, and organizations across nations (2. ed., [nachdr.] ed.). Sage Publ, Thousand Oaks, Calif. OCLC: 711858494.
  54. Examining human values in adopting ubiquitous technology in school. In Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services - MobileHCI ’09. ACM Press, Bonn, Germany, 1. https://doi.org/10.1145/1613858.1613933
  55. Ole Sejer Iversen and Tuck W Leong. 2012. Values-led participatory design: mediating the emergence of values. NordiCHI 7 (2012), 468–477. https://doi.org/10.1145/2399016.2399087
  56. Working with human values in design. In Proceedings of the 12th Participatory Design Conference on Exploratory Papers Workshop Descriptions Industry Cases - Volume 2 - PDC ’12. ACM Press, Roskilde, Denmark, 143. https://doi.org/10.1145/2348144.2348191
  57. ProtoSound: A Personalized and Scalable Sound Recognition System for Deaf and Hard-of-Hearing Users. In Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems (New Orleans, LA, USA) (CHI ’22). Association for Computing Machinery, New York, NY, USA, Article 305, 16 pages. https://doi.org/10.1145/3491102.3502020
  58. Hernisa Kacorri. 2017. Teachable Machines for Accessibility. SIGACCESS Access. Comput. 19, 119 (Nov. 2017), 10–18. https://doi.org/10.1145/3167902.3167904
  59. Bjørn Karmann. 2017. Objectifier - Spacial Programming (User testing). https://youtu.be/3a825NJMLjk.
  60. Another decade of IDC research: examining and reflecting on values and ethics. In Proceedings of the Interaction Design and Children Conference. ACM, London United Kingdom, 205–215. https://doi.org/10.1145/3392063.3394436
  61. Automatic Resolution of Normative Conflicts in Supportive Technology Based on User Values. ACM Transactions on Internet Technology 18, 4 (Nov. 2018), 1–21. https://doi.org/10.1145/3158371
  62. MyMove: Facilitating Older Adults to Collect In-Situ Activity Labels on a Smartwatch with Speech. In Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems (New Orleans, LA, USA) (CHI ’22). Association for Computing Machinery, New York, NY, USA, Article 416, 21 pages. https://doi.org/10.1145/3491102.3517457
  63. How Transferable are Video Representations Based on Synthetic Data? Advances in Neural Information Processing Systems 35 (2022), 35710–35723.
  64. Co-designing online privacy-related games and stories with children. In Proceedings of the 17th ACM Conference on Interaction Design and Children. ACM, Trondheim Norway, 67–79. https://doi.org/10.1145/3202185.3202735
  65. Civil War Twin: Exploring Ethical Challenges in Designing an Educational Face Recognition Application. In Proceedings of the 2022 AAAI/ACM Conference on AI, Ethics, and Society (Oxford, United Kingdom) (AIES ’22). Association for Computing Machinery, New York, NY, USA, 369–384. https://doi.org/10.1145/3514094.3534141
  66. Google Creative Lab. 2017. Teachable Machine. https://teachablemachine.withgoogle.com/v1/.
  67. Duri Long and Brian Magerko. 2020. What is AI Literacy? Competencies and Design Considerations. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (Honolulu, HI, USA) (CHI ’20). Association for Computing Machinery, New York, NY, USA, 1–16. https://doi.org/10.1145/3313831.3376727
  68. Ewa Luger and Abigail Sellen. 2016. ”Like Having a Really Bad PA”: The Gulf between User Expectation and Experience of Conversational Agents. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (San Jose, California, USA) (CHI ’16). Association for Computing Machinery, New York, NY, USA, 5286–5297. https://doi.org/10.1145/2858036.2858288
  69. Kenneth R MacCrimmon and Ronald N Taylor. 1976. Decision making and problem solving. Handbook of industrial and organizational psychology 1, 976 (1976), 1397–1463.
  70. Sheron L. Mark. 2016. Psychology of Working Narratives of STEM Career Exploration for Non-dominant Youth. Journal of Science Education and Technology 25, 6 (Dec. 2016), 976–993. https://doi.org/10.1007/s10956-016-9646-0
  71. Children’s Perspectives on Ethical Issues Surrounding Their Past Involvement on a Participatory Design Team. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems. ACM, San Jose California USA, 3595–3606. https://doi.org/10.1145/2858036.2858338
  72. Comicboarding: using comics as proxies for participatory design with children. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. ACM, San Jose California USA, 1371–1374. https://doi.org/10.1145/1240624.1240832
  73. Operationalizing human values in software: a research roadmap. In Proceedings of the 2018 26th ACM Joint Meeting on European Software Engineering Conference and Symposium on the Foundations of Software Engineering - ESEC/FSE 2018. ACM Press, Lake Buena Vista, FL, USA, 780–784. https://doi.org/10.1145/3236024.3264843
  74. Toward an HCI research and practice agenda based on human needs and social responsibility. In Proceedings of the ACM SIGCHI Conference on Human factors in computing systems. ACM, Atlanta Georgia USA, 155–161. https://doi.org/10.1145/258549.258640
  75. J. Michael Munson and Barry Z. Posner. 1979. The values of engineers and managing engineers. IEEE Transactions on Engineering Management EM-26, 4 (1979), 94–100. https://doi.org/10.1109/TEM.1979.6447357
  76. Model AI assignments. In Proceedings of the AAAI Conference on Artificial Intelligence, Vol. 24. AAAI, Georgia, USA, 1919–1921.
  77. Do the rewards justify the means? measuring trade-offs between rewards and ethical behavior in the MACHIAVELLI benchmark. In Proceedings of the 40th International Conference on Machine Learning (ICML’23). JMLR.org, Honolulu, Hawaii, USA, Article 1117, 31 pages.
  78. Samir Passi and Solon Barocas. 2019. Problem Formulation and Fairness. In Proceedings of the Conference on Fairness, Accountability, and Transparency. ACM, Atlanta GA USA, 39–48. https://doi.org/10.1145/3287560.3287567
  79. Rupal Patel and Deb Roy. 1998. Teachable interfaces for individuals with dysarthric speech and severe physical disabilities. In Proceedings of the AAAI Workshop on Integrating Artificial Intelligence and Assistive Technology. AAAI, Wisconsin, USA, 40–47.
  80. Vinodkumar Prabhakaran and Donald Jr Martin. 2020. Participatory Machine Learning Using Community-Based System Dynamics. Health Hum Rights 22, 2 (Dec 2020), 71–74.
  81. Nitin Rane. 2023. Enhancing Mathematical Capabilities through ChatGPT and Similar Generative Artificial Intelligence: Roles and Challenges in Solving Mathematical Problems. Available at SSRN 4603237 0, 0 (2023), 1–9. https://doi.org/10.2139/ssrn.4603237
  82. Milton Rokeach. 1973. The nature of human values. Free Press, New York, NY, US. Pages: x, 438.
  83. Shalom H. Schwartz. 1992. Universals in the Content and Structure of Values: Theoretical Advances and Empirical Tests in 20 Countries. In Advances in Experimental Social Psychology. Vol. 25. Elsevier, Amsterdam, Netherlands, 1–65. https://doi.org/10.1016/S0065-2601(08)60281-6
  84. Donald A. Schön. 1983. The reflective practitioner: How professionals think in action. Basic books, New York, USA.
  85. Real-world integration of a sepsis deep learning technology into routine clinical care: implementation study. JMIR medical informatics 8, 7 (2020), e15182.
  86. Katie Shilton. 2013. Values Levers: Building Ethics into Design. Science, Technology, & Human Values 38, 3 (May 2013), 374–397. https://doi.org/10.1177/0162243912436985
  87. Ben Shneiderman. 2022. Human-Centered AI. Oxford University Press, Oxford, UK.
  88. Being Explicit about Underlying Values, Assumptions and Views when Designing for Children in the IDC Community. In Proceedings of the The 15th International Conference on Interaction Design and Children - IDC ’16. ACM Press, Manchester, United Kingdom, 713–719. https://doi.org/10.1145/2930674.2932224
  89. Participation Is Not a Design Fix for Machine Learning. In Equity and Access in Algorithms, Mechanisms, and Optimization (Arlington, VA, USA) (EAAMO ’22). Association for Computing Machinery, New York, NY, USA, Article 1, 6 pages. https://doi.org/10.1145/3551624.3555285
  90. Joan Sosa-García and Francesca Odone. 2017. “Hands On” Visual Recognition for Visually Impaired Users. ACM Trans. Access. Comput. 10, 3, Article 8 (aug 2017), 30 pages. https://doi.org/10.1145/3060056
  91. Micro-ethics for participatory design with marginalised children. In Proceedings of the 15th Participatory Design Conference: Full Papers - Volume 1. ACM, Hasselt and Genk Belgium, 1–12. https://doi.org/10.1145/3210586.3210603
  92. From computational thinking to computational action. Commun. ACM 62, 3 (Feb. 2019), 34–36. https://doi.org/10.1145/3265747
  93. David Touretzky. 2019. AI for K-12. https://github.com/touretzkyds/ai4k12/blob/master/documents/CSTA2020_Learning_Activities_K-5.pdf.
  94. University of Maryland, College Park and Ben Shneiderman. 2020. Human-Centered Artificial Intelligence: Three Fresh Ideas. AIS Transactions on Human-Computer Interaction 12, 3 (2020), 109–124. https://doi.org/10.17705/1thci.00131
  95. Applying the CHECk tool to participatory design sessions with children. In Proceedings of the 2014 conference on Interaction design and children. ACM, Aarhus Denmark, 253–256. https://doi.org/10.1145/2593968.2610465
  96. Learning machine learning with very young children: Who is teaching whom? International Journal of Child-Computer Interaction 25 (Sept. 2020), 1–11. https://doi.org/10.1016/j.ijcci.2020.100182
  97. Machine learning for middle schoolers: Learning through data-driven design. International Journal of Child-Computer Interaction 29 (2021), 100281. https://doi.org/10.1016/j.ijcci.2021.100281
  98. Peter-Paul Verbeek. 2011. Moralizing technology: understanding and designing the morality of things. The University of Chicago Press, Chicago ; London.
  99. Amy Voida and Elizabeth D. Mynatt. 2005. Conveying user values between families and designers. In CHI ’05 extended abstracts on Human factors in computing systems - CHI ’05. ACM Press, Portland, OR, USA, 2013. https://doi.org/10.1145/1056808.1057080
  100. Roger J. Volkema. 1983. Problem Formulation in Planning and Design. Management Science 29, 6 (1983), 639–652. https://doi.org/10.1287/mnsc.29.6.639 arXiv:https://doi.org/10.1287/mnsc.29.6.639
  101. ChatGPT: A revolutionary tool for teaching and learning mathematics. Eurasia Journal of Mathematics, Science and Technology Education 19, 7 (2023), em2286.
  102. AI+ ethics curricula for middle school youth: Lessons learned from three project-based curricula. International Journal of Artificial Intelligence in Education 33, 2 (2023), 325–383.
  103. Using Co-Design to Examine How Children Conceptualize Intelligent Interfaces. In Proceedings of ACM Conference on Human Factors in Computing Systems. Association for Computing Machinery (ACM), Montreal QC, Canada, 1–14. https://doi.org/10.1145/3173574.3174149
  104. Grounding Interactive Machine Learning Tool Design in How Non-Experts Actually Build Models. In Proceedings of the ACM Conference on Designing Interactive Systems Conference. Association for Computing Machinery (ACM), Hong Kong, China, 573–584. https://doi.org/10.1145/3196709.3196729
  105. Examining values: an analysis of nine years of IDC research. In Proceedings of the 10th International Conference on Interaction Design and Children - IDC ’11. ACM Press, Ann Arbor, Michigan, 136–144. https://doi.org/10.1145/1999030.1999046
  106. Investigating How Practitioners Use Human-AI Guidelines: A Case Study on the People + AI Guidebook. In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems (Hamburg, Germany) (CHI ’23). Association for Computing Machinery, New York, NY, USA, Article 356, 13 pages. https://doi.org/10.1145/3544548.3580900
  107. Examining Adult-Child Interactions in Intergenerational Participatory Design. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems. ACM, Denver Colorado USA, 5742–5754. https://doi.org/10.1145/3025453.3025787
  108. Integrating ethics and career futures with technical learning to promote AI literacy for middle school students: An exploratory study. International Journal of Artificial Intelligence in Education 33, 2 (2023), 290–324.
  109. An Overview of Machine Teaching. arXiv preprint NA, NA (2018), 1–18. http://arxiv.org/abs/1801.05927
User Edit Pencil Streamline Icon: https://streamlinehq.com
Authors (4)
  1. Utkarsh Dwivedi (5 papers)
  2. Salma Elsayed-Ali (2 papers)
  3. Elizabeth Bonsignore (4 papers)
  4. Hernisa Kacorri (19 papers)