Papers
Topics
Authors
Recent
Gemini 2.5 Flash
Gemini 2.5 Flash
41 tokens/sec
GPT-4o
60 tokens/sec
Gemini 2.5 Pro Pro
44 tokens/sec
o3 Pro
8 tokens/sec
GPT-4.1 Pro
50 tokens/sec
DeepSeek R1 via Azure Pro
28 tokens/sec
2000 character limit reached

Online Iterative Reinforcement Learning from Human Feedback with General Preference Model (2402.07314v3)

Published 11 Feb 2024 in cs.LG and stat.ML
Online Iterative Reinforcement Learning from Human Feedback with General Preference Model

Abstract: We investigate Reinforcement Learning from Human Feedback (RLHF) in the context of a general preference oracle. In particular, we do not assume the existence of a reward function and an oracle preference signal drawn from the Bradley-Terry model as most of the prior works do. We consider a standard mathematical formulation, the reverse-KL regularized minimax game between two LLMs for RLHF under general preference oracle. The learning objective of this formulation is to find a policy so that it is consistently preferred by the KL-regularized preference oracle over any competing LLMs. We show that this framework is strictly more general than the reward-based one, and propose sample-efficient algorithms for both the offline learning from a pre-collected preference dataset and online learning where we can query the preference oracle along the way of training. Empirical studies verify the effectiveness of the proposed framework.

Theoretical Learnability and Algorithms for Nash Learning from Human Feedback Under General KL-Regularized Preference

Introduction to Nash Learning from Human Feedback

Nash Learning from Human Feedback (NLHF) is a paradigm in machine learning that seeks to align LLM (LM) outputs with human preferences without the direct availability of a reward function. This framework conceptualizes the alignment process as a game between two competing LLMs, aiming to identify a policy that generates responses preferred over any alternative while closely adhering to the initial model. By defining the objective as reaching a Nash Equilibrium within a KL-regularized preference model, NLHF distinguishes itself by its generalizability and applicability to real-world complex preference patterns that extend beyond the capabilities of traditional reward-based systems.

Theoretical Foundations and Algorithmic Developments

The core of this paper lies in providing theoretical insights into the learnability of NLHF, marked by the introduction of algorithms for both offline and batch online settings. For offline learning, relying on pre-collected datasets, the paper introduces two algorithms that employ principles of pessimism under suitable coverage conditions to ensure efficiency. The algorithms' design focuses on achieving an ε-approximate Nash Equilibrium, emphasizing the practical import of these theoretical advancements in enhancing model alignment with human preferences.

In transitioning to the online learning setup, where models iteratively refine based on new feedback, the paper delineates a sample-efficient batch learning algorithm. This algorithm upholds the principle of optimism and introduces a non-symmetric training structure to circumvent the challenges posed by the significant training costs of LLMs. This theoretical model foresees an ε-approximate Nash Equilibrium after a calculable number of updates, offering a structured pathway to continual model improvement in interaction with human feedback.

Empirical Validation and Future Implications

Although primarily theoretical, the proposed algorithms' finite-sample guarantees provide a basis for future empirical validation. The insights regarding the coverage condition and the efficacy of the pessimism principle in offline settings, along with the sample efficiency of the proposed online learning algorithm, offer clear directions for applying these theoretical foundations in real-world scenarios, particularly in refining LLMs through iterative human feedback.

Concluding Remarks

This paper makes significant strides in grounding NLHF in rigorous theoretical learnability studies, bridging the gap with traditional reinforcement learning theory. By navigating the complexities of modeling human preferences without reliance on direct reward signals, the research pushes the frontier of aligning LLMs with nuanced human values and preferences. The introduction of theoretically sound algorithms for offline and online learning underlines the potential of reward-model-free learning in capturing and adhering to human judgements, paving the way for future developments in the field of generative AI and LLMs.

User Edit Pencil Streamline Icon: https://streamlinehq.com
Authors (6)
  1. Chenlu Ye (14 papers)
  2. Wei Xiong (172 papers)
  3. Yuheng Zhang (86 papers)
  4. Nan Jiang (210 papers)
  5. Tong Zhang (569 papers)
  6. Hanze Dong (43 papers)
Citations (2)