- The paper introduces FIGNet*, a modified graph network that removes node-node edges to drastically reduce memory usage for complex scene training.
- The authors integrate Neural Radiance Fields as a perceptual front-end to extract accurate mesh data from real-world scenes.
- The paper demonstrates that FIGNet* maintains high simulation accuracy while bridging the simulation-to-reality gap in object dynamics.
Introduction
The simulation of rigid body dynamics plays a critical role in applications across robotics, graphics, and engineering. Analytic simulators, while widely deployed, often struggle to accurately capture the nuanced interactions between objects in real-world scenes, leading to the well-known simulation-to-reality gap. Graph neural networks (GNNs) have made progress in learning simulators that can predict the dynamics of objects by representing interactions as graph structures. However, when transitioning from synthetic environments to real-world settings, the complexity of object geometries and the demand for perception-driven inputs pose significant challenges.
Advancements in Computational Efficiency
In light of these challenges, Google DeepMind introduces a modification to its Face Interaction Graph Networks (FIGNet) simulator, known as FIGNet*. The principal enhancement is a memory optimization achieved by a simple yet highly effective architectural change: the removal of node-node (surface mesh) edges within the graph structure. This alteration significantly minimizes the memory footprint, allowing the training of FIGNet* on datasets featuring objects with intricate geometries. Consequently, FIGNet* outperforms its predecessor not only in terms of memory efficiency but also by enabling training on complex scenes such as the Kubric MOVi-C dataset, previously unmanageable due to memory restrictions.
Perception Integration and Real-World Application
The paper details methods for connecting the FIGNet* model to real-world perception. By employing Neural Radiance Fields (NeRFs) as a perceptual front-end, the authors extract the meshes required for simulation from real scenes. Furthermore, they demonstrate that the trained simulator can predict plausible object trajectories in previously unobserved real-world scenes. Notably, despite FIGNet* being trained with precise synthetic data, the model showcases robust performance when applied to noisy mesh estimates from real-world NeRF data.
Results and Implications
The authors present FIGNet*'s capacity to retain accuracy while using substantially less memory compared to traditional graph-based simulators. They also prove that FIGNet*, once trained on synthetic rigid body dynamics, is capable of inferring from perceptual information at test time in real-world environments. The combination of NeRF with FIGNet* facilitates the simulation of alternative physical futures within actual scenes, showcasing significant promise for applications in fields including robotics and virtual scene editing. Moreover, this research suggests the potential for future developments in fine-tuning pre-trained models with real-world dynamics, providing a novel direction for system identification in robotics.