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SAiD: Speech-driven Blendshape Facial Animation with Diffusion (2401.08655v2)

Published 25 Dec 2023 in cs.CV, cs.AI, cs.GR, cs.LG, and cs.MM

Abstract: Speech-driven 3D facial animation is challenging due to the scarcity of large-scale visual-audio datasets despite extensive research. Most prior works, typically focused on learning regression models on a small dataset using the method of least squares, encounter difficulties generating diverse lip movements from speech and require substantial effort in refining the generated outputs. To address these issues, we propose a speech-driven 3D facial animation with a diffusion model (SAiD), a lightweight Transformer-based U-Net with a cross-modality alignment bias between audio and visual to enhance lip synchronization. Moreover, we introduce BlendVOCA, a benchmark dataset of pairs of speech audio and parameters of a blendshape facial model, to address the scarcity of public resources. Our experimental results demonstrate that the proposed approach achieves comparable or superior performance in lip synchronization to baselines, ensures more diverse lip movements, and streamlines the animation editing process.

Insights into "SAiD: Speech-driven Blendshape Facial Animation with Diffusion"

The paper "SAiD: Speech-driven Blendshape Facial Animation with Diffusion" presents a novel approach to generating 3D facial animations from speech. The suggested method, SAiD, integrates diffusion models to overcome limitations plaguing conventional regression-based methods, such as capturing the many-to-one nature of speech to lip synchronization and ensuring diverse, continuous lip movements. Here, the paper provides both a theoretical foundation along with a practical implementation that addresses the scarcity of datasets through the introduction of a novel benchmark dataset, BlendVOCA.

Key Contributions and Methods

  1. BlendVOCA Dataset: The authors introduce BlendVOCA, a benchmark composed of high-quality speech-blendshape pairs. This dataset allows for a direct evaluation of blendshape and vertex-based facial animation models. BlendVOCA was carefully constructed using deformation transfer techniques to obtain blendshapes and coefficients for various speakers, thereby addressing dataset scarcity.
  2. Diffusion Model Utilization: SAiD employs a diffusion-based method, representing a departure from traditional least squares regression models. Diffusion models, known for generating high-quality samples, allow for the subsequent generation and editing of facial animations in a consistent manner. The model leverages a lightweight Transformer-based U-Net architecture, designed to predict blendshape coefficients conditioned on audio input.
  3. Alignment Bias for Lip Syncing: To achieve tight synchronization between audio and visual outputs, an alignment bias is implemented in the cross-modal attention architecture. This mechanism biases attention towards temporally adjacent audio frames, enhancing synchronization.
  4. Performance Evaluation: Extensive experiments demonstrate that SAiD achieves superior results in synchronizing lip movements with speech while offering diverse outputs. In terms of objective metrics like AV offset/confidence and FD, SAiD often outperforms existing frameworks.
  5. Facilitating Animation Editing: A significant contribution of this work is its ability to facilitate animation editing and interpolation efficiently. Using SAiD, users can edit portions of facial animation without detracting from the overall temporal coherence, further underscoring the flexibility of diffusion models over regression-based approaches.

Implications and Future Directions

The development of SAiD opens up several new possibilities in the field of speech-driven facial animation. The diffusion model paradigm allows for greater flexibility in generating and editing animations, which could be beneficial for applications in virtual reality, video game development, and film production. Furthermore, SAiD's advantages in producing realistic and well-synchronized animations suggest potential in enhancing human-virtual character interaction.

Looking ahead, the integration of global attention mechanisms could further add to the model's ability to synthesize contextual and coherent animations. There is also potential to explore transfer learning approaches to extend SAiD's capabilities across different languages and dialects, further refining the animation's expressive abilities to match diverse spoken inputs.

Overall, the contribution of this work is significant in not only advancing the technical capability of facial animation but also in providing a valuable dataset that can spur further research in the domain. The combination of advanced neural techniques and comprehensive evaluation underscores this paper's role in progressing the state-of-the-art in AI-driven animation.

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Authors (2)
  1. Inkyu Park (20 papers)
  2. Jaewoong Cho (26 papers)
Citations (4)
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