Approximate Nash Equilibria Algorithms for Shapley Network Design Games
Abstract: We consider a weighted Shapley network design game, where selfish players choose paths in a network to minimize their cost. The cost function of each edge in the network is affine linear with respect to the sum of weights of the players who choose the edge. We first show the existence of \alpha-approximate pure Nash equilibrium by constructing a potential function and establish an upper bound O(log2(W)) of \alpha, where W is the sum of the weight of all players. Furthermore, we assume that the coefficients of the cost function (affine linear function) of the edge all are \phi-smooth random variables on [0, 1]. In this case, we show that \epsilon-best response dynamics can compute the (1 + \epsilon)\alpha-approximate pure Nash equilibrium (\epsilon is a positive constant close to 0) in polynomial time by proving the expected number of iterations is polynomial in 1/\epsilon, \phi, the number of players and the number of edges in the network.
Paper Prompts
Sign up for free to create and run prompts on this paper using GPT-5.
Top Community Prompts
Collections
Sign up for free to add this paper to one or more collections.