Introduction to Reinforcement Learning Systems
Reinforcement Learning (RL) has shown promise in training systems that learn complex tasks, such as robotic control, in varied environments. However, translating these simulated RL policies to real-world hardware introduces challenges. Discrepancies between the simulations and reality may lead to behaviors that don't meet the expectations set in the virtual training phase. Moreover, ensuring these systems meet predefined performance criteria with a high certainty can be quite difficult, given the complexity of the tasks and the long time horizons over which they must operate.
A Compositional and Verifiable Approach
The paper discusses a compositional framework that trains and verifies RL systems within what is termed a multifidelity sim-to-real pipeline. The framework decomposes complex tasks into smaller subtasks. These subtasks are individually trained via RL algorithms in simulations and are then composed to accomplish the overall task. The framework employs a high-level model (HLM) that oversees this process, breaking down task specifications into subtask specifications, and using learned subtask capabilities to update itself, ensuring that the composite policy adheres to system guarantees.
Multifidelity Simulation for Enhanced Realism
To address challenges stemming from the sim-to-real paradigm, the paper introduces a multifidelity simulation pipeline comprising of low and high-fidelity simulations. Low-fidelity simulations focus on the robotic dynamics and underlying physics for quick policy training, while high-fidelity simulations incorporate the full autonomy software, transcending the limitations of low-fidelity by introducing factors like sensory noise and asynchronous communications present in the real-world environment. Performance assessments in these simulations inform the iterative process of policy improvement and HLM updates.
Validating with a Case Study
The practical application of this framework is demonstrated with a case paper involving an unmanned ground robot called a Warthog. By employing the Unity engine for low-fidelity simulations and testing integration with high-fidelity software-in-the-loop simulations, a set of RL policies were developed and successfully deployed to control the robot's navigation. Notably, when discrepancies arose between simulation and reality, the framework facilitated targeted retraining for specific subtask policies, adeptly handling real-world dynamics without having to retrain the entire system.
Conclusion and Future Work
In summary, the proposed framework presents a structured method for training and verifying RL policies for robotic systems via a step-wise simulation approach, leading to reliable and adaptable deployment on physical hardware. Future work aims to extend the system's capabilities to multi-robot systems and vision-based tasks, amongst other complex robotic applications, potentially leveraging temporal logic for task specifications. The findings support the framework's potential in reducing the friction between simulated training and real-world application for autonomous systems.