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LucidDreamer: Towards High-Fidelity Text-to-3D Generation via Interval Score Matching (2311.11284v3)

Published 19 Nov 2023 in cs.CV, cs.GR, and cs.MM

Abstract: The recent advancements in text-to-3D generation mark a significant milestone in generative models, unlocking new possibilities for creating imaginative 3D assets across various real-world scenarios. While recent advancements in text-to-3D generation have shown promise, they often fall short in rendering detailed and high-quality 3D models. This problem is especially prevalent as many methods base themselves on Score Distillation Sampling (SDS). This paper identifies a notable deficiency in SDS, that it brings inconsistent and low-quality updating direction for the 3D model, causing the over-smoothing effect. To address this, we propose a novel approach called Interval Score Matching (ISM). ISM employs deterministic diffusing trajectories and utilizes interval-based score matching to counteract over-smoothing. Furthermore, we incorporate 3D Gaussian Splatting into our text-to-3D generation pipeline. Extensive experiments show that our model largely outperforms the state-of-the-art in quality and training efficiency.

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Authors (6)
  1. Yixun Liang (18 papers)
  2. Xin Yang (314 papers)
  3. Jiantao Lin (9 papers)
  4. Haodong Li (22 papers)
  5. Xiaogang Xu (63 papers)
  6. Yingcong Chen (35 papers)
Citations (116)

Summary

High-Fidelity Text-to-3D Generation with Interval Score Matching

The complexity of rendering high-fidelity 3D models from textual descriptions is a challenge deeply embedded within the workflow of modern graphical applications. The paper "LucidDreamer: Towards High-Fidelity Text-to-3D Generation via Interval Score Matching" addresses these challenges using a novel approach called Interval Score Matching (ISM), aiming to alleviate the issues inherent in Score Distillation Sampling (SDS), a prevalent methodology that has been widely discussed in literature for text-to-3D tasks. The authors present a dramatic shift towards obtaining high-quality consistent pseudo-ground-truths (pseudo-GTs) and away from SDS's inherent over-smoothing effects.

Methodological Insights

The significant problem identified with SDS stems from the inconsistency and the visually low quality of pseudo-GTs, primarily due to the application of arbitrary noise and mismatched score estimation. The primary contribution here is ISM, which addresses these issues via deterministic diffusing trajectories utilizing DDIM inversion. This ensures a consistent directional alignment by reducing stochastic discrepancies during pseudo-GT generation, subsequently improving visual quality.

The function of ISM is realized through precise error correction between interval steps, offering a structure that consistently guides the 3D model updates while maintaining a strong adherence to high fidelity. A major advantage here is ISM's ability to provide substantial improvements in training efficiency. The ISM model effectively reduces the training duration due to a more consistent update strategy.

Furthermore, ISM is integrated with a 3D Gaussian splatting pipeline, capitalizing on its explicit representation potential and significantly better adaptability compared to SDS approaches. By eschewing the traditional reliance on SDS, the LucidDreamer framework amalgamates ISM with these advanced 3D representation methodologies, leading to perceptual and computational improvements.

Numerical Results and Analysis

Careful experimental evaluation demonstrates that the LucidDreamer framework surpasses the state-of-the-art results of methodologies like Magic3D and Fantasia3D in text-to-3D generation. Most notably, it accomplishes superior visual fidelity and geometry consistency without necessitating a multi-stage training process, thereby decreasing the training costs and simplifying operational requirements.

Quantitative assessments reveal that LucidDreamer consistently receives favorable evaluations based on numerical preferences in user studies. Users preferred the fidelity and alignment of the generated 3D models with given text prompts compared to existing models.

Implications and Future Directions

The implications of this work are substantial, reshaping the scope of text-to-3D generation techniques in various computational designs and simulations, potentially influencing fields such as virtual reality, gaming, and digital content creation. This research not only contributes to a more effective generation pipeline but also sets a precedent for future algorithmic designs targeting high fidelity and efficiency.

Specifically, aligning the intent across individualized modeling, avatar generation, and diverse real-world application possibilities underlines the versatility and utility of the ISM-3DGS framework. Bridging the conceptual understanding of ISM may lead to further exploration of personalized model generation and editing capabilities that cater to a range of user-defined conditions.

Ultimately, this paper provides a comprehensive blueprint for advancing text-based 3D rendering techniques, opening avenues for theoretical exploration and practical engagement in applied graphical frameworks.

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