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UE4-NeRF:Neural Radiance Field for Real-Time Rendering of Large-Scale Scene (2310.13263v1)

Published 20 Oct 2023 in cs.CV

Abstract: Neural Radiance Fields (NeRF) is a novel implicit 3D reconstruction method that shows immense potential and has been gaining increasing attention. It enables the reconstruction of 3D scenes solely from a set of photographs. However, its real-time rendering capability, especially for interactive real-time rendering of large-scale scenes, still has significant limitations. To address these challenges, in this paper, we propose a novel neural rendering system called UE4-NeRF, specifically designed for real-time rendering of large-scale scenes. We partitioned each large scene into different sub-NeRFs. In order to represent the partitioned independent scene, we initialize polygonal meshes by constructing multiple regular octahedra within the scene and the vertices of the polygonal faces are continuously optimized during the training process. Drawing inspiration from Level of Detail (LOD) techniques, we trained meshes of varying levels of detail for different observation levels. Our approach combines with the rasterization pipeline in Unreal Engine 4 (UE4), achieving real-time rendering of large-scale scenes at 4K resolution with a frame rate of up to 43 FPS. Rendering within UE4 also facilitates scene editing in subsequent stages. Furthermore, through experiments, we have demonstrated that our method achieves rendering quality comparable to state-of-the-art approaches. Project page: https://jamchaos.github.io/UE4-NeRF/.

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Citations (14)

Summary

  • The paper introduces a method that partitions large scenes into sub-NeRFs and optimizes them with polygonal meshes for efficient, high-fidelity rendering.
  • It incorporates a multi-level detail strategy that dynamically adjusts mesh complexity to balance rendering performance and visual quality.
  • Integrating closely with Unreal Engine 4, UE4-NeRF achieves real-time 4K rendering at up to 43 FPS, expanding applications in gaming and virtual reality.

Real-Time Rendering of Large-Scale Scenes with UE4-NeRF

The paper "UE4-NeRF: Neural Radiance Field for Real-Time Rendering of Large-Scale Scene" introduces an innovative approach to address the challenge of rendering large-scale scenes in real-time with high fidelity. This research leverages Neural Radiance Fields (NeRF), a framework for 3D reconstruction and novel view synthesis from 2D images, to achieve real-time interactive rendering in large environments using Unreal Engine 4 (UE4).

Overview of UE4-NeRF

Traditional NeRF systems, while effective at rendering and reconstructing 3D scenes, struggle with real-time performance and scalability to larger scene sizes due to computational complexity and storage requirements. The UE4-NeRF approach addresses these limitations by partitioning large scenes into sub-NeRFs and representing them using polygonal meshes. By implementing multiple levels of detail (LOD) and integrating closely with the UE4 rasterization pipeline, UE4-NeRF facilitates real-time rendering at 4K resolution, reaching frame rates up to 43 FPS.

Methodology and Key Contributions

UE4-NeRF's methodology incorporates several significant innovations:

  • Scene Partitioning and Mesh Representation: The authors partition large-scale scenes into smaller, manageable sub-scenes, which are individually represented using polygonal meshes. These meshes are initialized with regular octahedra and optimized iteratively during training to ensure minimal computational overhead while maintaining visual fidelity.
  • Use of Multi-Level Detail: By employing a novel LOD approach, UE4-NeRF dynamically adjusts mesh complexity according to the observation distance, balancing rendering speed and visual quality. This mechanism ensures efficient use of computational resources and supports interactive visualizations.
  • Integration with UE4: The integration with Unreal Engine 4 not only enhances rendering performance but also unlocks additional functionalities such as scene editing and object manipulation. This inclusion makes UE4-NeRF versatile for applications in gaming, virtual reality, and other interactive digital environments.

The experimental results highlight that UE4-NeRF matches the rendering quality of leading state-of-the-art methods while achieving the advantage of real-time performance, previously unattainable for large and complex terrains.

Implications and Future Directions

The implications of UE4-NeRF are substantial for both practical applications and further theoretical research. Practically, the ability to render large-scale scenes in real-time opens up avenues for more dynamic and detailed virtual worlds in applications such as games, VR experiences, and the Metaverse. Theoretically, UE4-NeRF's LOD framework and scene partitioning could inspire further research into refined neural rendering techniques that efficiently manage large datasets and high-dimensional information.

Future research may explore optimizing the memory overhead associated with real-time rendering of even more extensive scenes. Additionally, extending the versatility of the system to support diverse hardware and reducing dependence on specific types of GPUs like NVIDIA's products could democratize the technology's deployment.

Conclusion

UE4-NeRF is a noteworthy advancement in the field of neural rendering, particularly for large-scale 3D scenes requiring real-time interaction. Its unique combination of NeRF-based scene representation, hierarchical mesh detailing, and tight integration with UE4 sets a new benchmark in rendering technologies. This pioneering approach not only highlights the versatility and adaptability of NeRF models but also drives the exploration of future potentials in dynamic and interactive computer-generated environments.

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