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Learning Interactive Real-World Simulators (2310.06114v3)

Published 9 Oct 2023 in cs.AI

Abstract: Generative models trained on internet data have revolutionized how text, image, and video content can be created. Perhaps the next milestone for generative models is to simulate realistic experience in response to actions taken by humans, robots, and other interactive agents. Applications of a real-world simulator range from controllable content creation in games and movies, to training embodied agents purely in simulation that can be directly deployed in the real world. We explore the possibility of learning a universal simulator (UniSim) of real-world interaction through generative modeling. We first make the important observation that natural datasets available for learning a real-world simulator are often rich along different dimensions (e.g., abundant objects in image data, densely sampled actions in robotics data, and diverse movements in navigation data). With careful orchestration of diverse datasets, each providing a different aspect of the overall experience, we can simulate the visual outcome of both high-level instructions such as "open the drawer" and low-level controls from otherwise static scenes and objects. We use the simulator to train both high-level vision-language policies and low-level reinforcement learning policies, each of which can be deployed in the real world in zero shot after training purely in simulation. We also show that other types of intelligence such as video captioning models can benefit from training with simulated experience, opening up even wider applications. Video demos can be found at https://universal-simulator.github.io.

An Analysis of "Learning Interactive Real-World Simulators"

The paper "Learning Interactive Real-World Simulators" investigates the development of generative models that can simulate realistic interactions in response to diverse agent actions. The motivation for this research is derived from the potential applications of such simulators, including training embodied agents entirely in a virtual environment before deploying them in real-world tasks. This research seeks to advance beyond traditional generative models trained on internet datasets for static media, aiming instead to create dynamic simulations that incorporate high-level interactions.

Key Contributions

  1. Universal Simulator Framework: The research introduces a universal simulator framework capable of simulating action-rich, diverse interactions using generative modeling. The framework focuses on learning considerations across varied datasets, each providing a different dimension of interaction, such as image data, robotics data, and human activity data.
  2. Multi-Modal Action Representation: The simulation model incorporates a unified action space, encompassing both high-level language commands and low-level motor controls. The system leverages T5 LLM embeddings to process text tokens and concatenates these with discretized motor actions.
  3. Autoregressive Observation Prediction: The authors formulate an observation prediction model, wherein the simulator can autoregressively generate new state observations based on previous states and actions. The model parametrizes this prediction through a video diffusion approach, enhancing its capability to produce consistent and long-horizon simulations.
  4. Data Orchestration and Conditioning: The research highlights the challenges of integrating diverse datasets and presents methodologies for orchestrating this data within a joint framework. The authors explore conditioning on varying numbers of past frames to improve simulation accuracy, noting that recent frames offer a slight advantage.

Experimental Insights

The paper illustrates the efficacy of the proposed universal simulator through various empirical demonstrations:

  • Action-Rich Simulations: The simulator showcases its ability to emulate human manipulation tasks and navigation scenarios from static initial frames, validated through diverse datasets. The depiction of figure environments, such as a kitchen setup, is crucial in showing the range of possible actions.
  • Long-Horizon Interactions: Through autoregressive predictions, the simulator maintains temporal consistency across extended interaction sequences, achieving realistic storage and retrieval of objects in simulated settings.
  • Diverse and Stochastic Outcomes: The simulator exhibits diversity in environmental transitions, effectively supporting stochasticity. This aspect is critical for training robustness, especially in unpredictable real-world scenarios.

Potential and Applications

The implications of this research are manifold, particularly in reinforcing the sim-to-real transfer in robotics. By allowing for entirely simulation-based training, the approach alleviates physical risks and costs associated with real-world experimentation. The universal simulator also extends potential applications to sectors like autonomous driving, disaster response simulation, and AI policy development, reflecting its adaptability and efficiency.

Future developments could aim at mitigating identified limitations, such as addressing hallucinations in unrealistic action scenarios, enhancing memory capacity to capture long-term dependencies, and extending the simulator's generality beyond the training domain. Moreover, broadening modalities beyond visual simulation remains a pertinent direction for comprehensive world modeling.

Conclusion

The development of an interactive, real-world simulator as presented in this paper represents a substantive advancement in generative modeling, particularly in integrating diverse datasets and employing innovative video generation methodologies. The contributions of this research not only demonstrate significant advancements in simulation fidelity but also broaden the horizons for practical applications in machine intelligence training and policy simulation across various real-world tasks. It provides a meaningful step toward achieving highly versatile, realistic simulations that support the effective training and deployment of intelligent agents.

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Authors (7)
  1. Yilun Du (113 papers)
  2. Kamyar Ghasemipour (2 papers)
  3. Jonathan Tompson (49 papers)
  4. Dale Schuurmans (112 papers)
  5. Pieter Abbeel (372 papers)
  6. Leslie Kaelbling (12 papers)
  7. Sherry Yang (16 papers)
Citations (118)
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