Robotic Table Tennis: A Case Study into a High Speed Learning System (2309.03315v1)
Abstract: We present a deep-dive into a real-world robotic learning system that, in previous work, was shown to be capable of hundreds of table tennis rallies with a human and has the ability to precisely return the ball to desired targets. This system puts together a highly optimized perception subsystem, a high-speed low-latency robot controller, a simulation paradigm that can prevent damage in the real world and also train policies for zero-shot transfer, and automated real world environment resets that enable autonomous training and evaluation on physical robots. We complement a complete system description, including numerous design decisions that are typically not widely disseminated, with a collection of studies that clarify the importance of mitigating various sources of latency, accounting for training and deployment distribution shifts, robustness of the perception system, sensitivity to policy hyper-parameters, and choice of action space. A video demonstrating the components of the system and details of experimental results can be found at https://youtu.be/uFcnWjB42I0.
- David B. D'Ambrosio (5 papers)
- Jonathan Abelian (1 paper)
- Saminda Abeyruwan (8 papers)
- Michael Ahn (8 papers)
- Alex Bewley (30 papers)
- Justin Boyd (1 paper)
- Krzysztof Choromanski (96 papers)
- Omar Cortes (3 papers)
- Erwin Coumans (17 papers)
- Tianli Ding (11 papers)
- Wenbo Gao (13 papers)
- Laura Graesser (13 papers)
- Atil Iscen (18 papers)
- Navdeep Jaitly (67 papers)
- Deepali Jain (26 papers)
- Juhana Kangaspunta (4 papers)
- Satoshi Kataoka (5 papers)
- Gus Kouretas (1 paper)
- Yuheng Kuang (8 papers)
- Nevena Lazic (18 papers)