Papers
Topics
Authors
Recent
Gemini 2.5 Flash
Gemini 2.5 Flash
97 tokens/sec
GPT-4o
53 tokens/sec
Gemini 2.5 Pro Pro
44 tokens/sec
o3 Pro
5 tokens/sec
GPT-4.1 Pro
47 tokens/sec
DeepSeek R1 via Azure Pro
28 tokens/sec
2000 character limit reached

VGOS: Voxel Grid Optimization for View Synthesis from Sparse Inputs (2304.13386v2)

Published 26 Apr 2023 in cs.CV, cs.AI, and cs.GR

Abstract: Neural Radiance Fields (NeRF) has shown great success in novel view synthesis due to its state-of-the-art quality and flexibility. However, NeRF requires dense input views (tens to hundreds) and a long training time (hours to days) for a single scene to generate high-fidelity images. Although using the voxel grids to represent the radiance field can significantly accelerate the optimization process, we observe that for sparse inputs, the voxel grids are more prone to overfitting to the training views and will have holes and floaters, which leads to artifacts. In this paper, we propose VGOS, an approach for fast (3-5 minutes) radiance field reconstruction from sparse inputs (3-10 views) to address these issues. To improve the performance of voxel-based radiance field in sparse input scenarios, we propose two methods: (a) We introduce an incremental voxel training strategy, which prevents overfitting by suppressing the optimization of peripheral voxels in the early stage of reconstruction. (b) We use several regularization techniques to smooth the voxels, which avoids degenerate solutions. Experiments demonstrate that VGOS achieves state-of-the-art performance for sparse inputs with super-fast convergence. Code will be available at https://github.com/SJoJoK/VGOS.

User Edit Pencil Streamline Icon: https://streamlinehq.com
Authors (8)
  1. Jiakai Sun (8 papers)
  2. Zhanjie Zhang (14 papers)
  3. Jiafu Chen (5 papers)
  4. Guangyuan Li (32 papers)
  5. Boyan Ji (2 papers)
  6. Lei Zhao (808 papers)
  7. Wei Xing (34 papers)
  8. Huaizhong Lin (7 papers)
Citations (16)

Summary

We haven't generated a summary for this paper yet.