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Sampling is Matter: Point-guided 3D Human Mesh Reconstruction (2304.09502v1)

Published 19 Apr 2023 in cs.CV

Abstract: This paper presents a simple yet powerful method for 3D human mesh reconstruction from a single RGB image. Most recently, the non-local interactions of the whole mesh vertices have been effectively estimated in the transformer while the relationship between body parts also has begun to be handled via the graph model. Even though those approaches have shown the remarkable progress in 3D human mesh reconstruction, it is still difficult to directly infer the relationship between features, which are encoded from the 2D input image, and 3D coordinates of each vertex. To resolve this problem, we propose to design a simple feature sampling scheme. The key idea is to sample features in the embedded space by following the guide of points, which are estimated as projection results of 3D mesh vertices (i.e., ground truth). This helps the model to concentrate more on vertex-relevant features in the 2D space, thus leading to the reconstruction of the natural human pose. Furthermore, we apply progressive attention masking to precisely estimate local interactions between vertices even under severe occlusions. Experimental results on benchmark datasets show that the proposed method efficiently improves the performance of 3D human mesh reconstruction. The code and model are publicly available at: https://github.com/DCVL-3D/PointHMR_release.

Citations (25)

Summary

  • The paper introduces a point-guided sampling method that leverages 3D-to-2D projections for enhanced vertex feature extraction.
  • It integrates progressive attention masking within a transformer framework to refine vertex interactions under occlusion.
  • Experimental results on Human3.6M and 3DPW datasets show improved MPJPE metrics, advancing the accuracy of 3D human mesh reconstruction.

Overview of "Sampling is Matter: Point-guided 3D Human Mesh Reconstruction"

The paper "Sampling is Matter: Point-guided 3D Human Mesh Reconstruction" proposes a robust methodology for reconstructing 3D human meshes from single RGB images. The primary innovation of this work lies in a point-guided feature sampling scheme that bridges the gap between 2D image features and 3D vertex coordinates by sampling features based on vertices projected onto 2D space. This approach significantly improves the precision of vertex-related feature extraction, thus enhancing the naturalness of the reconstructed human poses.

Methodology

The authors identify a persistent challenge in direct 3D human mesh reconstruction: the difficulty in inferring relationships between 2D image features and 3D coordinates. To address this, they introduce a point-guided sampling approach which utilizes estimated projection results of 3D vertices to focus on relevant 2D features. This technique guides the network to concentrate on vertex-relevant areas, thus potentially leading to more accurate reconstructions.

The paper extends the sampling approach with the integration of a progressive attention masking strategy within a transformer-based framework. This strategy progressively refines vertex interactions to maintain robustness against occlusions. It attempts to discern local relationships using variable attention span levels throughout a sequence of transformer encoders.

Experimental Results

Quantitative evaluations on the Human3.6M and the 3DPW datasets demonstrate that the proposed methodology yields competitive performance metrics, showing notable improvement in metrics such as the mean per joint position error (MPJPE) and the Procrustes-aligned MPJPE (PA-MPJPE). The method achieves a MPJPE of 48.3 mm on the Human3.6M dataset, surpassing several contemporary approaches. Despite a slight dip in performance on the 3DPW evaluation, it still provides competitive results, showcasing its robustness across varying datasets.

Contributions and Implications

The chief contributions can be categorized as follows:

  1. Point-Guided Sampling: By leveraging the spatial constraints derived from 3D to 2D projections, this approach efficiently narrows down the vertex-feature search space, enhancing the efficacy of 3D reconstructions.
  2. Progressive Attention Masking: The introduction of a hierarchical attention model within the transformer framework marks a pertinent advancement, enhancing the model's capacity to disentangle complex interaction patterns amidst occluded scenarios.

The implications of this research are manifold. Practically, it opens up improved routes for single-image-driven applications in fields like augmented reality and animation. Theoretically, it enriches the understanding of cross-modal feature extraction and linkage, fostering more advanced methodologies in the domain of 3D vision.

Future Directions

While promising, the research leaves several opportunities for further investigation. Expanding this method to handle even more complex scenarios, such as those with extreme occlusions or interacting multiple humans, would be valuable. Additionally, exploring the integration of this technique with other sensory modalities, such as depth or infrared imaging, could enhance robustness and accuracy. Another potential future direction lies in optimizing computational efficiency further, making the model more suitable for real-time applications.

In conclusion, the paper outlines a novel approach to the persistent challenge of 3D human mesh reconstruction from single images, providing both a theoretical and empirical contribution that will likely influence subsequent developments in the field.

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