Online Geometric Hitting Set and Set Cover Beyond Unit Balls in $\mathbb{R}^2$ (2304.06780v1)
Abstract: We investigate the geometric hitting set problem in the online setup for the range space $\Sigma=({\cal P},{\cal S})$, where the set $\P\subset\mathbb{R}2$ is a collection of $n$ points and the set $\cal S$ is a family of geometric objects in $\mathbb{R}2$. In the online setting, the geometric objects arrive one by one. Upon the arrival of an object, an online algorithm must maintain a valid hitting set by making an irreversible decision, i.e., once a point is added to the hitting set by the algorithm, it can not be deleted in the future. The objective of the geometric hitting set problem is to find a hitting set of the minimum cardinality. Even and Smorodinsky (Discret. Appl. Math., 2014) considered an online model (Model-I) in which the range space $\Sigma$ is known in advance, but the order of arrival of the input objects in $\cal S$ is unknown. They proposed online algorithms having optimal competitive ratios of $\Theta(\log n)$ for intervals, half-planes and unit disks in $\mathbb{R}2$. Whether such an algorithm exists for unit squares remained open for a long time. This paper considers an online model (Model-II) in which the entire range space $\Sigma$ is not known in advance. We only know the set $\cal P$ but not the set $\cal S$ in advance. Note that any algorithm for Model-II will also work for Model-I, but not vice-versa. In Model-II, we obtain an optimal competitive ratio of $\Theta(\log(n))$ for unit disks and regular $k$-gon with $k\geq 4$ in $\mathbb{R}2$. All the above-mentioned results also hold for the equivalent geometric set cover problem in Model-II.