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Rodin: A Generative Model for Sculpting 3D Digital Avatars Using Diffusion (2212.06135v1)

Published 12 Dec 2022 in cs.CV

Abstract: This paper presents a 3D generative model that uses diffusion models to automatically generate 3D digital avatars represented as neural radiance fields. A significant challenge in generating such avatars is that the memory and processing costs in 3D are prohibitive for producing the rich details required for high-quality avatars. To tackle this problem we propose the roll-out diffusion network (Rodin), which represents a neural radiance field as multiple 2D feature maps and rolls out these maps into a single 2D feature plane within which we perform 3D-aware diffusion. The Rodin model brings the much-needed computational efficiency while preserving the integrity of diffusion in 3D by using 3D-aware convolution that attends to projected features in the 2D feature plane according to their original relationship in 3D. We also use latent conditioning to orchestrate the feature generation for global coherence, leading to high-fidelity avatars and enabling their semantic editing based on text prompts. Finally, we use hierarchical synthesis to further enhance details. The 3D avatars generated by our model compare favorably with those produced by existing generative techniques. We can generate highly detailed avatars with realistic hairstyles and facial hair like beards. We also demonstrate 3D avatar generation from image or text as well as text-guided editability.

User Edit Pencil Streamline Icon: https://streamlinehq.com
Authors (11)
  1. Tengfei Wang (34 papers)
  2. Bo Zhang (633 papers)
  3. Ting Zhang (174 papers)
  4. Shuyang Gu (26 papers)
  5. Jianmin Bao (65 papers)
  6. Tadas Baltrusaitis (55 papers)
  7. Jingjing Shen (7 papers)
  8. Dong Chen (219 papers)
  9. Fang Wen (42 papers)
  10. Qifeng Chen (187 papers)
  11. Baining Guo (53 papers)
Citations (240)

Summary

Overview of "Rodin: A Generative Model for Sculpting 3D Digital Avatars Using Diffusion"

This paper introduces "Rodin," a generative model utilizing diffusion processes for the creation of 3D digital avatars. The Rodin model represents a significant advancement in 3D generative modeling by addressing the challenges associated with high computational costs and memory consumption inherent in producing high-quality 3D avatars. This paper delineates the architecture and methodologies employed to effectively generate nuanced and detailed avatars, emphasizing computational efficiency through novel algorithmic strategies.

Technical Contributions

The paper contributes to the field of 3D avatar generation by leveraging a diffusion model adapted for 3D synthesis. Key advancements include:

  1. Roll-Out Diffusion Network (Rodin): The model employs a roll-out diffusion network that strategically transforms and simplifies the representation of the 3D space into 2D feature planes. This architectural choice maintains the fidelity of 3D spatial relationships while enabling efficient use of computational resources.
  2. 3D-Aware Convolution: The introduction of a 3D-aware convolution mechanism ensures that the 2D processing maintains coherence with the original 3D structure. This method involves attending to projected features in a unified 2D feature plane according to their intrinsic 3D spatial relationships.
  3. Latent Conditioning: To facilitate high fidelity and coherent synthesis, latent conditioning orchestrates the generative process, allowing for meaningful semantic manipulation via latent space encoding derived from text or images.
  4. Hierarchical Synthesis: The model introduces a multi-resolution generation strategy with hierarchical synthesis, initially synthesizing low-resolution features and progressively upsampling to finer details. This hierarchical approach underscores the efficacy in maintaining detailed outputs without exorbitant computation.

Numerical Results and Claims

The Rodin model demonstrates proficiency in synthesizing highly detailed digital avatars, surpassing existing techniques both in visual quality and computational efficiency. The numerical evaluations within the paper show significant improvements in generative performance, as typified by favorable FID (Fréchet Inception Distance) scores relative to leading generative models in 3D synthesis.

Implications and Future Directions

The proposed method holds substantial promise for application in industries reliant on 3D models, such as gaming, filmmaking, and virtual reality. By reducing the cost and complexity associated with traditional 3D modeling workflows, Rodin presents an approach that could redefine digital content creation.

The experimental results also open avenues for future research into more complex scene generation using diffusion models and how the system can be utilized for other 3D generative tasks beyond avatars. Moreover, considerations for extending Rodin to accommodate real-world datasets and multimodal synthesis could provide meaningful advancements in the area of generative models.

Conclusion

The Rodin model establishes a sophisticated approach to 3D avatar generation, achieving high detail while optimizing computational resources through the novel applications of diffusion processes and architectural enhancements. Its methodological innovations are particularly relevant in addressing existing constraints in 3D content creation, suggesting broad applicability and potential for transformative impacts in digital art and interactive media development. Future exploration will likely delve into improving diffusion model speeds and addressing the broader challenges of 3D data scarcity, possibly leveraging expansive 2D datasets as auxiliary inputs.