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SPIn-NeRF: Multiview Segmentation and Perceptual Inpainting with Neural Radiance Fields (2211.12254v2)

Published 22 Nov 2022 in cs.CV

Abstract: Neural Radiance Fields (NeRFs) have emerged as a popular approach for novel view synthesis. While NeRFs are quickly being adapted for a wider set of applications, intuitively editing NeRF scenes is still an open challenge. One important editing task is the removal of unwanted objects from a 3D scene, such that the replaced region is visually plausible and consistent with its context. We refer to this task as 3D inpainting. In 3D, solutions must be both consistent across multiple views and geometrically valid. In this paper, we propose a novel 3D inpainting method that addresses these challenges. Given a small set of posed images and sparse annotations in a single input image, our framework first rapidly obtains a 3D segmentation mask for a target object. Using the mask, a perceptual optimizationbased approach is then introduced that leverages learned 2D image inpainters, distilling their information into 3D space, while ensuring view consistency. We also address the lack of a diverse benchmark for evaluating 3D scene inpainting methods by introducing a dataset comprised of challenging real-world scenes. In particular, our dataset contains views of the same scene with and without a target object, enabling more principled benchmarking of the 3D inpainting task. We first demonstrate the superiority of our approach on multiview segmentation, comparing to NeRFbased methods and 2D segmentation approaches. We then evaluate on the task of 3D inpainting, establishing state-ofthe-art performance against other NeRF manipulation algorithms, as well as a strong 2D image inpainter baseline. Project Page: https://spinnerf3d.github.io

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Authors (7)
  1. Ashkan Mirzaei (15 papers)
  2. Tristan Aumentado-Armstrong (17 papers)
  3. Konstantinos G. Derpanis (48 papers)
  4. Jonathan Kelly (84 papers)
  5. Marcus A. Brubaker (40 papers)
  6. Igor Gilitschenski (72 papers)
  7. Alex Levinshtein (15 papers)
Citations (92)

Summary

An Academic Overview of SPIn-NeRF: Multiview Segmentation and Perceptual Inpainting with Neural Radiance Fields

This paper, titled "SPIn-NeRF: Multiview Segmentation and Perceptual Inpainting with Neural Radiance Fields," presents a comprehensive framework that addresses the challenge of 3D scene inpainting within the context of Neural Radiance Fields (NeRFs). NeRFs have gained significant attention for their capabilities in novel view synthesis, yet intuitive editing, particularly for object removal and context-consistent inpainting, remains a complex undertaking. The authors propose a method to tackle this by introducing a novel 3D inpainting approach that integrates multiview segmentation and perceptual optimization strategies to handle geometrical and view consistency requirements intrinsic to 3D scenes.

Methodological Approach

The paper outlines a two-step process whereby an object is first segmented from multiview 2D images using sparse annotations and multiview NeRF-based semantic segmentation. This segmentation is then used to mask the object across views and serves as input to a perceptual optimization framework for inpainting the object-free scene. Key to the approach is the integration of off-the-shelf 2D inpainters into a 3D context via perceptual loss functions, which are leveraged to maintain view consistency and geometrical plausibility—an essential improvement over existing techniques that suffer from view inconsistency.

Segmentation and Inpainting Framework

Initially, the method generates a 3D segmentation mask requiring minimal user input, thus enhancing usability significantly. Through a semantic NeRF, sparse object annotations from a single view are extrapolated to generate a 3D-consistent mask across all views—a significant task, as traditional interactive 2D segmentation models falter when extended to multiview scenarios. Building upon existing methods, this segmentation approach ensures that the synthesized 3D mask fosters accurate segmentation for subsequently rendered images.

The core contribution lies in the inpainting phase, where a two-stage optimization model embeds the 2D inpainted images and NeRF’s depth priors into a consistent 3D NeRF model. This effectively allows for perceptual-level adjustments, counteracting discrepancies arising from independently inpainted views and ensuring the resulting scene is coherent in both appearance and geometry. The perceptual loss in conjunction with depth consistency provides a robust framework for scene completion, making it superior to prior approaches that relied heavily on pixelwise losses or less sophisticated view sampling strategies.

Dataset and Evaluation

To facilitate meaningful evaluation, the authors introduce a thoughtfully curated dataset featuring real-world scenes with and without target objects. This dataset serves as a benchmark for comparing 3D scene inpainting models, addressing a pivotal gap in the domain—a distinctive contribution that underlines the paper’s scholarly rigor. Performance metrics such as accuracy, intersection over union (IoU), learned perceptual image patch similarity (LPIPS), and Fréchet inception distance (FID) support the superiority of their method over contemporary 2D and 3D frameworks.

The inclusion of baseline comparisons exemplifies the paper’s commitment to rigorous evaluation. Against several baselines, SPIn-NeRF demonstrates superior fidelity in both segmentation and inpainting tasks, particularly evident in scenes with complex textures and lighting conditions. Quantitatively, the method achieves state-of-the-art results across multiple evaluated metrics, including significant improvements in perceptual and FID scores.

Implications and Forward-looking Considerations

The implications of this research span both practical and theoretical realms. Practically, the ability to perform accurate 3D scene manipulation with minimal user input holds considerable promise for applications in content editing, virtual and augmented reality, and film production. Theoretically, this work contributes to the development of NeRF-based manipulation techniques and highlights the potential for integrating 2D image processing advancements into multidimensional domains.

Considering future work, the framework presents fertile ground for exploring the integration of non-static, dynamic elements within scenes and examining the potential for leveraging more extensive networks that utilize memory-efficient data structures. Additionally, enhancing segmentation robustness in less structured or occluded environments remains an open challenge that merits attention.

In conclusion, SPIn-NeRF represents a well-articulated advancement in the domain of 3D scene manipulation, striking a balance between usability, consistency, and computational efficiency. Through its methodological precision and substantial empirical validation, the paper serves as a valued contribution to the field, setting the stage for future explorations into advanced NeRF applications in AI.

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