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AutoDRIVE Simulator -- Technical Report (2211.07022v2)

Published 13 Nov 2022 in cs.RO

Abstract: AutoDRIVE is envisioned to be a comprehensive research platform for scaled autonomous vehicles. This work is a stepping-stone towards the greater goal of realizing such a research platform. Particularly, this work proposes a pseudo-realistic simulator for scaled autonomous vehicles, which is targeted towards simplicity, modularity and flexibility. The AutoDRIVE Simulator not only mimics realistic system dynamics but also simulates a comprehensive sensor suite and realistic actuator response. The simulator also features a communication bridge in order to interface externally developed autonomous driving software stack, which allows users to design and develop their algorithms conveniently and have them tested on our simulator. Presently, the bridge is compatible with Robot Operating System (ROS) and can be interfaced directly with the Python and C++ scripts developed as a part of this project. The bridge supports local as well as distributed computing.

Citations (9)

Summary

  • The paper presents a simulation platform that integrates Unity and NVIDIA PhysX to deliver a pseudo-realistic environment for scaled autonomous vehicles.
  • The paper incorporates a modular sensor suite and a communication bridge supporting ROS, Python, and C++ for versatile algorithm development.
  • The paper demonstrates cost-effective, efficient multi-platform simulation that accelerates research and education in autonomous vehicle technologies.

Overview of the AutoDRIVE Simulator for Autonomous Vehicles

The paper presents the development of a simulation platform, the AutoDRIVE Simulator, aimed at fostering research and education in the domain of scaled autonomous vehicles. Recognizing the necessity for efficient, cost-effective tools that facilitate scholastic and investigational pursuits in autonomous vehicle technology, this work addresses the current gap in available simulators by providing a pseudo-realistic environment specifically tailored for scaled autonomous vehicles.

Methodology and System Components

AutoDRIVE Simulator distinguishes itself through its seamless integration with the Unity game engine, leveraging NVIDIA's PhysX engine for realistic physics simulation and Unity’s Post-Processing Stack for photorealistic graphics. The key components of the simulator include a virtual vehicle model, sensor suite, actuator systems, and a modular environment, along with a communication bridge that facilitates integration with external autonomous driving software.

Vehicle Simulation: The vehicle is designed to a 1:14 scale with modular components allowing for a versatile configuration to support future hardware developments. The simulator encompasses a comprehensive sensor suite including virtual throttle and steering sensors, motor encoders, and simulated LIDAR and camera systems. Vehicle dynamics are modeled realistically, accommodating a number of physical parameters and collision simulations.

Environmental Design: The accompanying virtual environment comprises modular segments, which enable the construction of diverse and reconfigurable simulated driving scenarios. The use of modularity aids in exposing the vehicle to varied testing conditions, promoting robust algorithm development.

Communication Bridge: Employing WebSocket technology, the communication bridge facilitates efficient bidirectional data exchange between the simulator and external scripting environments, namely Python and C++, as well as Robot Operating System (ROS) integration. This aspect not only enhances the simulator's adaptability but also supports local and distributed computing environments.

Results and Capabilities

The AutoDRIVE Simulator has been demonstrated to operate effectively across multiple platforms, ensuring accessibility for a wide research audience. The lightweight nature and cross-platform functionality underpin its viability for academic and research purposes. The simulator enhances the prototyping cycle, providing a testing ground for autonomous driving algorithms without the prohibitive costs of physical implementations.

In terms of computational overhead, the simulator is optimized to function efficiently, allowing deployment on a single machine setup while supporting distributed computation for more extensive experimentation needs. The tight integration with ROS and the provision of scripting interfaces enhance its utility, facilitating streamlined development of autonomous systems.

Implications and Future Directions

The AutoDRIVE Simulator offers significant potential to accelerate developments in autonomous driving algorithms, providing an essential resource for researchers and educators alike. By addressing the lack of scalable simulation platforms tailored for autonomous vehicles, this work enhances capability for experimentation with reduced logistical and financial barriers.

From a future perspective, continued development and refinement of the simulator are viable pathways for extending its functionality, particularly in enhancing realism and expanding compatibility with additional autonomous systems technologies. The modular framework suggests pathways for including advanced sensor technologies and more dynamic environmental configurations. Such developments could serve to broaden the simulator's applications beyond educational contexts into more complex research endeavors.

Overall, the AutoDRIVE Simulator represents an important contribution towards democratizing access to autonomous vehicle research tools, fostering innovation and collaboration across the research community.

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