Papers
Topics
Authors
Recent
Gemini 2.5 Flash
Gemini 2.5 Flash
194 tokens/sec
GPT-4o
7 tokens/sec
Gemini 2.5 Pro Pro
46 tokens/sec
o3 Pro
4 tokens/sec
GPT-4.1 Pro
38 tokens/sec
DeepSeek R1 via Azure Pro
28 tokens/sec
2000 character limit reached

Achievement Unlocked: A Case Study on Gamifying DevOps Practices in Industry (2208.05860v1)

Published 11 Aug 2022 in cs.SE

Abstract: Gamification is the use of game elements such as points, leaderboards, and badges in a non-game context to encourage a desired behavior from individuals interacting with an environment. Recently, gamification has found its way into software engineering contexts as a means to promote certain activities to practitioners. Previous studies investigated the use of gamification to promote the adoption of a variety of tools and practices, however, these studies were either performed in an educational environment or in small to medium-sized teams of developers in the industry. We performed a large-scale mixed-methods study on the effects of badge-based gamification in promoting the adoption of DevOps practices in a very large company and evaluated how practice adoption is associated with changes in key delivery, quality, and throughput metrics of 333 software projects. We observed an accelerated adoption of some gamified DevOps practices by at least 60%, with increased adoption rates up to 6x. We found mixed results when associating badge adoption and metric changes: teams that earned testing badges showed an increase in bug fixing commits but output fewer commits and pull requests; teams that earned code review and quality tooling badges exhibited faster delivery metrics. Finally, our empirical study was supplemented by a survey with 45 developers where 73% of respondents found badges to be helpful for learning about and adopting new standardized practices. Our results contribute to the rich knowledge on gamification with a unique and important perspective from real industry practitioners.

Citations (3)

Summary

We haven't generated a summary for this paper yet.